The rest of the night goes without event, though not without a feeling of wariness as even the slightest of noises may be an ambitious Fey. The party takes no extra precautions to guard themselves in their camps, but go unmolested through the next few days as they journey to the southeast through woods and then into marsh. The swamps are treacherous at times, but luckily no one falls into peril and you avoid becoming lost. Barok has a knowledge of scouting in wilderness and it is he who is able to bring the party through the worst of it, though Caramip believes she sees several lizark-like humanoids watching through the shrouded mists. Finally the group arrives in the Loughphray Hills and is greeted by Phly Loughphray, the gnomish delegate who spends much of his time travelling between New Dorinth and his own people. He greets you warmly and asks how your journey has gone, though he knows much of the details since he saw you off before you left for the orcish lands. Taking you inside a gnomish alehouse, he brings a couple of flagons and small mugs to the several tables by a chimney before getting comfortable and asking, "So my friends, tell me what brings your band back to our hills. Do the orcs stir once more?"