Last Stand of the Dorinthians (Chapter 4- The Second Invasion)

Phly looks at Dartis in surprise as he mentions the secret hall that the Fey had spoke. "I would not trust the words of the Fey, but still let us see if there is any truth to this," the gnome suggests. "It's late now and we can investigate without rousing too many concerns from the elders." The gnome leaves you to finish your drinks as he goes and fetches a tool-kit and then comes back in order to lead you to the main hall that the last of the gnomish defenders stood in front of during the goblin and gnoll attacks.

Alongside each of the side walls of this large chamber are tall statues of notable gnomish heroes and leaders from the clan's beginnings. As you walk further down the hall you see that the condition of the statues grows more weathered the closer you walk to the opposite end. When you arrive at the final statue you see that unlike the others it rests against the narrower wall opposite of the entrance and faces towards your approach. The features of this gnome leader is no longer discernable as time has caused much of the face to crumble. Phly explains apologetically that the statue is more than two thousand years old. The five foot statue stands on a square platform that is another five feet in height, bringing the entire structure to ten feet in its entirety. The robed gnome appears to be shouting at something with his left hand upraised as if he was commanding someone's attention or perhaps ordering someone to stop. In his right hand is a stone sceptre of authority, but moved slightly back as if prepared to be used as a club rather than as a symbol of respect. Phly grumbles to himself as he pulls out a small hammer and beats around the wall and statue, testing for hints of a passage, but also looking back towards the party as if hoping that they might have an idea of what to do next.
 

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Caramip Ashhearth

As the group enters the tavern Caramip instantly disappears among her fellow kin with smiles and greetings from all sides. Later she is seen swapping stories and socializing throughout the tavern with the local populace. It is quite obvious that she content with leaving the ‘business’ to others within the group.

Caramip, very proficiently and quite happily plays the role of the ‘group tour guide’ as her and her fellow friends makes their way through the Gnomish tomb. She expertly tells quick but informative tales about each Gnomish figure displayed within the hall. As they come to the end of the tunnel she does her best to help find this secret chamber.
 

Barok smirks at the gnome, "Let me have a look at that.", and starts a systematic search of the statue and its surroundings. (take 20)
 

Silas listens with interest to Caramip's tales of the Gnomish heroes but he stands back out of the way and watches when Barok begins to search.
 

Barok
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Right away you notice that there are linear grooves along the ground leading from the base of the statue, although these grooves are covered in grime from the ages and would look like indentations from worn stone rather than purposeful masonry. It would appear as if the statue slides to the right side, but the activating mechanism does not seem to be around the square base or the wall.
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Silas and Caramip
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You casually note that the statue and hall seem to be thousands of years old, and it is likely that if there was a passage behind the structure that it has been forgotten about for many gnomish generations.
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"See these grooves here?" Barok points them out. "Seems the old fairy was right after all. Now we'll just have to find a way to activate the mechanism." Barok keeps looking.
 

Nephtys said:
"See these grooves here?" Barok points them out. "Seems the old fairy was right after all. Now we'll just have to find a way to activate the mechanism." Barok keeps looking.


"Well if our freind is two thousand years old, and his successors came after him, unless the tomb was constructed long after he died, the mechanism must be around the statue or this oldest area." offers Dartis.
 

A look of serious concentration crosses Silas' normally open and friendly face. He rubs the short beard that he hasn't yet taken the time to shave off. "This hall is likely that old. So the mechanism could be anywhere in here. Seems like it would be close to the statue itself, though." Still trying to stay out of anyone else's way, Silas begins to study the stonework in more detail to see if he can discover anything.
 

Silas climbs up on the statue with an athletic hop, then takes a closer examination of the stone gnome. He grabs the arm of the statue and its waist suddenly and gives the statue a twisting push, but doesn't seem to get anywhere with the effort.

Silas
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You notice that there are ancient grooves on the base of the statue, as if it can be turned. You hold an arm and give it a push and it feels as if it budges slightly, but you don't have the strength to push it further on your own.
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