Last Stand of the Dorinthians (Chapter 4- The Second Invasion)

Barok notices that one of the first statues seems to have an odd necklace around its neck that is evidently not a carving, but actual jewelry. He decides not to touch it since he wants to check on the other parts of the room before disturbing anything. Caramip casts a light spell which reveals more details of the two central statues. As Barok moves up to the goblin-like statues, he notices that their faces are carved into an almost fiendish expression and that they stand at the height of a human. The statues do not seem to be flattering of goblins.

Caramip then casts detect magic, and begins to walk towards the letters on the archway. As she nears Barok, however, she senses that the goblinoid statues radiate an aura of magic. As the rogue continues to examine the one to the right he notices that dirt and dust seem to be crumbling lightly away from the hands of the stone statue. As he continues to observe his eyes grow wide when suddenly Caramip yells a warning and the statue's hands clench into fists. The statue swings at the rogue, but Barok's reflexes kick in thanks to the gnome's shout and the stone fist sails harmlessly over his head. He hears a rumble of stone and sees the second goblin-like statue walk from its place and close in on Caramip who had moved close to Barok.
 

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"By the Rider!" exclaims Dartis seeing statues come to life. He quickly fires off a pair of arrows at the statue on the left.
 


Fenris said:
"Caramip, Silas" Dartis says softly "When, or if we ever get back, please remind me to commission the two of you to write down as much of Dorinthian history as we know."

Silas nods in response to Dartis' request and slips into thought. His actual knowledge of Dorinthia's history is slight but his travels with his father introduced him to many of her peoples. Maybe this would be enough for his lord. Lost in this thought, Silas wanders down the steps coughing occasionally to clear his throat. Blinking as the dim light suddenly becomes brighter with Caramip's spell, he is caught off guard by Barok's curse. Swinging his staff up to grab it in the two-handed grip that has become almost second nature during his recent travels Silas looks around to discover what danger threatens.
 

Caramip Ashhearth

Watch out!” Shouts Caramip as she watches the statues come alive. With Barok at her side she backs away from the advancing statues and takes a defensive position behind those who are a bit taller than her. “Talk about irony! Who ever heard of Goblin statues guarding a Gnome tomb?” She says to the group though full expecting not to get an answer. With little effort she takes a firm hold of her drums and infuses them with her natural magical energies.

Move action: Finds cover (if possible)
Swift Action: Cast Inspiration Boost
Standard Action: Bardic Music (+3 Attack; +4 Damage; +2 Saves vs Charm & Fear)

Current Spell Count: 1st Round
1st: 4/6
2nd 4/5
3rd: 3/3
 
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OOC: Yes, combat has started.

Caramip begins to play a tune to bolster the party's confidence so that her comrades might fight better as the golem near Barok swings and misses the rogue. The thief responds by tossing a tanglefoot bag at the thing's feet and stopping it fast. As the golem tries to snap free, Dartis fires two arrows in quick succession although only one hits and barely manages to gouge out a small chip of masonry from the golem's forehead. The second golem swings at Caramip, but the gnome nimbly rolls out of the way while Phly moves up and casts a strange spell that causes a spray of colors to erupt from his fingers although they seem to have had little effect on the golem.
 

Caramip Ashhearth

Knowing full well that he talents will have little to no effect on the walking chuncks of stone, she instead does her bast to back away. While trying to dodge the flying fists that aim to bruise her severly she calls out to the group and says, "Um, a little help please!".

Full Action: Move out of melee range
Free Action: Maintains Bardic Music (+3 Attack; +4 Damage; +2 Saves vs Charm & Fear)

Current Spell Count: 2nd Round
1st: 4/6
2nd 4/5
3rd: 3/3
 

Barok dodges out of the way of the entangled golem and attack the other one. "Concentrate on this one," he advises the others, "The other one is no threat for now."
 

Seeing that his arrows are having little effect upon the living statues, Dartis pulls his sword and heads in to let Caramip make a safe retreat.
 

Taking Barok's advice, Silas turns from the stone creature he was about to attack and towards the other. Chanting loudly he points the end of his staff at the creature and a bolt of searing hot light spears towards the creature.

Casting Scorching Ray
 

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