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D&D 5E Latest D&D Errata: Drow, Alignment, & More

Sage Advice is a series of articles in which Jeremy Crawford, one of the D&D Studio’s game design architects, talks about the design of the game’s rules and answers questions about them. https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates D&D books occasionally receive corrections and other updates to their rules and story. This Sage Advice installment presents updates to several...

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Sage Advice is a series of articles in which Jeremy Crawford, one of the D&D Studio’s game design architects, talks about the design of the game’s rules and answers questions about them.


D&D books occasionally receive corrections and other updates to their rules and story. This Sage Advice installment presents updates to several books. I then answer a handful of rules questions, focusing on queries related to Fizban’s Treasury of Dragons and Strixhaven: A Curriculum of Chaos.


Official errata has been published for the following books:
Here's some of the highlights.
  • Alignment is removed from the Racial Traits section of races.
  • Drow have undergone lore changes which reflect the different types of drow. The 'darkness of the drow' sidebar which portrays them as only evil has been removed.
  • Storm King's Thunder alters references to 'Savage Frontier' and 'barbarians'; Curse of Strahd alters references to the Vistani.
  • The controversial Silvery Barbs spell has been clarified.
As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. You are at home in shadows and, thanks to your innate magic, learn to con- jure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues.

The cult of the god Lolth, Queen of Spiders, has cor- rupted some of the oldest drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s influence—for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth’s web.
 

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HammerMan

Legend
Being on during prime time doesn't mean that the producers of the show are trying to market the show to all audiences.
no but it means the censors and ratings departments have determined it isn't too bad for a child to see or hear.
I'm guessing there are still a few parents who check out what their kids are watching.
I would like to thing so
I'm guessing WotC has a certain target audience in mind for the default.
yup I would assume... going by % it would be best (IMO) if they aimed for high school/College age as there main stay with a few cornels thrown to legacy players to try to keep them as long as possible... but I am no marketing guy.
I wish the apps that can cut down on the chance of those things showing up in searches worked better :-/
back just about the time of 3e (so early 2000's) there was a game played at some colleges where you would pick a word or string of words, and go page by page to see what page the first porn result came up on. I never played myself but I had a friend (and player of D&D) who did and would brag about getting to page 10 or 11 sometimes, and he saw someone hit 19, but never 20... and alot of the words people thought would be safe were like page 3 or 4.
 

Cadence

Legend
Supporter

the guy that actually found the main land was not as bad a person, was Italian, and renaming Columbus day Amerigo day could be a pretty good change...

That date explicitly marks Columbus landing in the hemisphere though, so why use the same day for Amerigo?

Whoever it's celebrating, it also celebrating "discovering" a place that had already been discovered a dozen plus millenia ago by others (who were living there during the rediscovery). And were then wiped out.

February 15th is Galileo Day?
 

no, and TV shows (that can't have nudity, and are on during prime time) can have strip clubs in them and hookers... and still stay in the PG range.
That depends upon what country you are in. I think what you are missing is D&D is now an international brand, and needs to conform to the mores of a wide variety of cultures.
 




HammerMan

Legend
That depends upon what country you are in. I think what you are missing is D&D is now an international brand, and needs to conform to the mores of a wide variety of cultures.
I mean it seems that most countries are more progressive then america, I don't normally think of places being more prudish about sex...but I am open to discussing what country you mean.
 

I mean it seems that most countries are more progressive then america,
You would be surprised. There are no legal brothels in the UK and sex workers are criminalised. Any depiction of sex work in a TV show would lead to it being considered unsuitable for children and shown after the watershed.

And the UK is far from the most conservative country in the world. Ever been to Ireland?
 

D&D should be for everyone.
I don't see anything about the proposed or past changes which runs against this. In fact, I can only see changes which further this.
But I'm also a huge Ravenloft fan. It was my first setting and the fourth D&D product I ever purchased. So Van Richten's Guide to Ravenloft had to be for me and the Ravenloft fans, right? Nope. Also not for me. The ONE product that should have been as easy-like turned out to be the opposite of what I wanted.
Bro, stuff happens.

I mean, I know you don't like "get over it", but you think you're special?

You think you're unique?

You think it's personal?

Nah.

Every single long-running game series or IP or whatever that doesn't have a singular author does this sooner or later (and even some that do). You think I liked the second version of Dark Sun? Or the 4E version? No. You think I liked what they did to Planescape, first completely ruining it at the end of 2E by turning out all the factions, then ignoring it in 3.XE, then doubling down on the ridiculous changes in 4E? No. I guarantee I liked Planescape as much as you like Ravenloft. And they've ignored or debased it since like 1998.

Honestly, I don't even see how VRGtR is even "the opposite" of what you'd like, rather than say, 90 degrees off from what you'd like. To me it looks like retains about 75% of what was important to Ravenloft (on a variety of levels), adds a bunch of stuff which fits fine with that, and maybe changes or tweaks some stuff. I honestly don't think all the changes amount to even as much as killing off the Factions in Planescape. They certainly don't amount to more.

You think I liked the Star Wars prequels? Or the final sequel? Or Shadowrun after 3E? Or The World of Darkness Revised series? Or half the nWoD? Because I didn't. This stuff happens. You're the one who chooses whether you get over it or not. Half the time the stuff you didn't like gets changed back a decade or two later anyway, or is revived in some way. The oWoD outlived the nWoD, in the end, for example. I suspect the 2E Dark Sun may well outlive the 4E one. I'm hopeful the early 2E Sigil and Planescape will outlive the late 2E through 4E idiocy.
It feels like I should give myself the same courtesy and support.
But what, exactly, in your case, does that amount to?

Because it seems like you had a very specific unspoken ask: "Keep Ravenloft exactly as it was in 2E or very close to that"? Am I right? If not, perhaps you could explain exactly what's wrong with 5E RL so I can get it?

It seems like your entire reason for quitting D&D, and refusing to play 6E is because of a single 5E setting book? I mean, you do you, that's a legitimate reason. I don't disrespect it. If they bring out a Planescape book, and it's a total triple-down on the late 2E through 4E "three letter acronym" vision of Sigil, with no Factions or few and scattered, I honestly... well I probably wouldn't buy D&D books for a few years at the very least.

But you're characterising this as them abandoning an entire generation, and it seems like "They revised my favourite setting and now I'm done with them!", which is pretty different.

As an aside, the biggest Ravenloft fan in any of my groups is my brother, who has run and love RL since early 2E and the boxed set. And we have a couple of other big RL fans. All of them liked VGRtR. Two of them wished it was more in-depth, had more detail, maybe was a nice boxed set with some poster maps and stuff, but they liked the basic deal and felt it was one of the better versions of RL. They're all 40-ish.
We don't know what percentage of the current young fanbase will grow out of the game and view it as a fad or something they did as kids.
We don't, that's absolutely right.

But the basic math is very simple.

The more people who play it now, the more you are likely to retain.

Yeah, there might be nuance, but all the changes are aimed at increasing long-term retention of this massive new audience. People under 40 are 87% of D&D players now. People under 30 are the majority. The more of those who stay, the better.

I don't see any evidence that what WotC are driving for isn't "a healthy middle ground", I should note. I haven't seen that argued in any detail or with any specifics. I've played D&D since 1989, and to me, this is what a "healthy middle ground" looks like. Yeah, I do think the lack of height/weight and genericization of lifespan/aging are perhaps being a tad silly, but I understand the reasoning (and certainly making it so all humanoid races take about 18-20 years to reach adulthood is just very smart/wise because it avoids so much potential squick, c.f. the horror show that was Neelix's "girlfriend" in VOY).
 

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