D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

I can't say I'm a fan of option bloat for really any character. Where every turn the player scrolls through a menu of available powers. It slows down the game and puts the player's attention on the character sheet, rather than the narrative scene that is being described.
 

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I can't say I'm a fan of option bloat for really any character. Where every turn the player scrolls through a menu of available powers. It slows down the game and puts the player's attention on the character sheet, rather than the narrative scene that is being described.

Does this include Vancian magic, in your view?
 

It's not as simple as just someone sitting next to you playing something different. The way you have phrased your statement would be like having two tables where one is playing 4th edition while another table is playing 3rd/Pathfinder. The people playing 4th can have all the fun they want because that game is separate. But the problem here is they have thrown the two concepts together under one game which can sigificantly alter my attitude of the game. It would be like baking making dinner for everyone and loading it down with salt. If I don't like salt then I am screwed because I can't realistically pick out every tiny grain of salt there is. I don't play 4th edition because I think the mechanics are aweful and very gamist. I can't enjoy a game where I am playing my PC but the guy next to me in the same game is using the types of mechanics I hate. It spoils the whole game for me. I play in a lot of sanctioned events so I play with a lot of people I don't know and frankly, I don't care what their personal preference is. I am there for "my" enjoyment and to play the game using "my" hard earned money. If the game were free, then I wouldn't care one way or the other.

Actually, ForeverSlayer, I believe your salt analogy is flawed. You are not forced to eat the salt.

A better analogy would be you being a vegan in a family of omnivores. At the dinner table, you have a delectable vegan dish, but your family may be eating pot roast at the same table. You don't have to eat it, but you do have to see them eating it, and you'll likely be able to smell it, and it may disgust you.

It is your choice to never eat at the dinner table with the family. But you're the one being exclusionary and shutting them out for not being vegans like you. Luckily in this analogy, you can find another family of vegans to have dinner with. Hopefully, you can live with whatever other dishes they enjoy that you don't.

However, in the mean time your original omnivore family will miss you and your fun role-playing. They may hope that your temper becomes tempered, and will one day return to eat at the same table as them. Then they will welcome you with open arms.

... in my opinion.
 


I can't say I'm a fan of option bloat for really any character. Where every turn the player scrolls through a menu of available powers. It slows down the game and puts the player's attention on the character sheet, rather than the narrative scene that is being described.
That sounds like 5e with just the basic classes, always selecting stat gain instead of feats and without skills. I expect it to play quite similar to D&D Basic, but with bounded accuracy.

I really hope they lay out the 5e basic as the default option, with the other options: skills, complex classes and feats as ones that are included depending on the group. I assume some groups will just use the basics and some groups will use all the bells and whistles, and all the variations between those two.

If they have done a good job of balancing it all, we should both be able to use the same modules/adventures/monsters without much tweaking and WotC will have a made an edition that might actually stop the fracturing of the player base due to the more streamlined game play and character creation and very variable scale when it comes to complexity.
 

Actually, ForeverSlayer, I believe your salt analogy is flawed. You are not forced to eat the salt.

A better analogy would be you being a vegan in a family of omnivores. At the dinner table, you have a delectable vegan dish, but your family may be eating pot roast at the same table. You don't have to eat it, but you do have to see them eating it, and you'll likely be able to smell it, and it may disgust you.

It is your choice to never eat at the dinner table with the family. But you're the one being exclusionary and shutting them out for not being vegans like you. Luckily in this analogy, you can find another family of vegans to have dinner with. Hopefully, you can live with whatever other dishes they enjoy that you don't.

However, in the mean time your original omnivore family will miss you and your fun role-playing. They may hope that your temper becomes tempered, and will one day return to eat at the same table as them. Then they will welcome you with open arms.

... in my opinion.
Sure I guess.

I think the short way to put it is the game has been contaminated with something you don't like and can't entirely remove so it spoils the whole thing.
 

Does this include Vancian magic, in your view?

No. Deciding which spell to use has always been part of the DnD experience, and since they are a daily resource, they get used once and then go away. IMO they add to the narrative with a splashy effect that is exciting and relatively infrequent.
 


I'm definately on board with the idea of the fighter gets manuevers with superiority dice, so I'm excited to see that in play.

And second, why does any company ever release legitimate info on April Fool's Day....why?!!
 

That sounds like 5e with just the basic classes, always selecting stat gain instead of feats and without skills. I expect it to play quite similar to D&D Basic, but with bounded accuracy.

I really hope they lay out the 5e basic as the default option, with the other options: skills, complex classes and feats as ones that are included depending on the group. I assume some groups will just use the basics and some groups will use all the bells and whistles, and all the variations between those two.

This is my hope as well. I'd like to see the baseline versions of all the classes have as many abilities as possible be hidden and baked into the class - not as actions to be used on your turn.

The tactical maneuver fighter is fine as an option, but I hope the game assumes the simple fighter to be default.
 

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