Leif's Homebrew 4E, IC02 [closed]


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Walking Dad

First Post
Tarrk

Tarrk swings the weapon again before making a step out of the heat...

[sblock=OOC]

can I roll a save vs the ongoing damage?

stance: Battle Wrath

minor: change stance
standard: attack B1 with basic attack.
move: to BF 120
free (on hit): Power Strike

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 25/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 6/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition: ongoing fire 5

XP: 3,705

Treasure: 2 bracelets (450 gp each), 375 gp
[/sblock][/sblock]
 
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Leif

Adventurer
OOC: Tarrk -- Yes, the ongoing flame damage from the Blazing Claw is noted as (save ends), so that's a DC 10 save to end it. But you are still going to take damage from the aura, since you began your turn inside it. Don't add that yet, I'll put it in with the monsters actions.

OOC: I understand Scotley is out-of-pocket at the moment. He may be able to log-in soon, anyway. Or not. Thanks to our new house rule, Basher7 has already gained one extra AP.
 

Scotley

Hero
Basher7 plants his feet firmly in the midst of the hoard of attacking skeletons. He extends his Craghammer at hip level and whirls rapidly in a 360 degree arc from the waist striking at all the nearby foes. He manages to smash three of four skeletons creating a makeshift ossuary of the space about him.

[sblock=Sweeping Blow Fighter Attack 3]
You put all your strength into a single mighty swing that strikes
many enemies at once.
Encounter ✦ Martial, Weapon
Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Weapon: If you’re wielding an axe, a flail, a heavy blade, or a pick, you gain a bonus to the attack roll equal to one-half your Strength modifier.
Hit: 1[W] + Strength modifier damage.
[/sblock]

[sblock=Battlerager Vigor]: Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved).
When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points stack with any other temporary hit points you already have.
When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick.[/sblock]

[sblock=Mini Stat Block]
Basher7 Warforged Fighter 3-Battlerager build
Passive Perception: 18, Passive Insight: 12
AC:22, Fort:18, Ref:16, Will:14 -- Speed:6
HP:34/46, Bloodied:23, Surge Value:11 with 9/12 remaining (currently with 3 temp hp)
Initiative +2
Action Points: 1, Second Wind: not used
Fighter Abilities: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker, Sweeping Blow
Utility: Boundless Endurance
+1 Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11[/sblock]
 
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Leif

Adventurer
In the Ex-Temple of Bahamut

Tarrk strikes out at the nearest Blazing Skeleton, inflicting substantial damage to the undead creature before retreating from the aura of flame. Tarrk has caught himself on fire, though, and he tries to put the flames out between attacks, with no success yet (another 5 ongoing fire damage). Baher7 lays about him in a sweeping arc of utter destruction with his mighty craghammer, shattering the bones of three of the skeletons that surrounded him, leaving only one still standing (BG123). Happily, Basher7 took care of the skeleton that was plauguing Elerosse, because Elerosse was not having much luck defending himself against the creature.

The last unengaged skeleton sweeps the shattered bones of one of his fellows who fell to the mighty craghammer out of the way and steps into the spot vacated by them to attack Basher7. The skeleton that was missed also attacks Basher7 again. The other skeletons swarm Tarrk's new position, all three attacking him. And the two Blazing Skeletons hurl Orbs of Flame, one at Tarrk (from the Blazing Skeleton in BD121) and one at Basher7 (from the Blazing Skeleton in BE126). Both Basher7 and Tarrk are struck by Orbs of Flame that inflict 2d4+4 damage plus ongoing 5 fire damage (save ends), Tarrk taking another 10 hp damage and Basher7 taking 8 hp damage!

Three of the other skeletons also attack Tarrk, and two attack Basher7. All three miss Tarrk, but one hits Basher7 for another 4 hp damage.

HEROES ARE UP!
 

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  • Ex-Temple of Bahamut 7-4.xls
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Leif

Adventurer
OOC: Tarrk took 15 hp damage this round from the ongoing fire damage before plus a new Flame Orb attack, according to your sblock, he had 25 hp remaining before this, so he is at 10 hp now. The good news is that no matter how many Flame Orb attacks hit, the ongoing damage does NOT stack, so just Ongoing 5 hp damage (save ends).
 
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Walking Dad

First Post
Tarrk

Tarrk swings the weapon against one of the lesser skeletons.

[sblock=OOC]

only damage from 1 ongoing, but has to save against all... :(

Next character will be a warpriest ;)

stance: Battle Wrath

standard: attack BG 121 with basic attack.

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 25/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 6/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition: ongoing fire 5

XP: 3,705

Treasure: 2 bracelets (450 gp each), 375 gp
[/sblock][/sblock]
 
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