Leif's Homebrew 4E, IC02 [closed]

Scotley

Hero
Basher7 swings at a skeleton (bg123) pulverizing it. Pleased with the result, he spins and smashes another (bg121).

OOC: Spending an AP.

[sblock=Crushing Surge Fighter Attack 1]
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating*, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

* Invigorating: If you are trained in the Endurance skill, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has this keyword. No invigorating power grants temporary hit points more than once per turn, even if you hit more than once with the power or use more than one power with the invigorating keyword in a round.[/sblock]

[sblock=Basic Attack]
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.[/sblock]

[sblock=Mini stat block]Basher7 Warforged Fighter 3-Battlerager build
Passive Perception: 18, Passive Insight: 12
AC:22, Fort:18, Ref:16, Will:14 -- Speed:6
HP:25/46, Bloodied:23, Surge Value:11 with 9/12 remaining (currently with 6 temp hp)
Initiative +2
Action Points: 1, Second Wind: not used
Fighter Abilities: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker, Sweeping Blow
Utility: Boundless Endurance
+1 Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11 [/sblock]
 
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Leif

Adventurer
In the Ex-Temple of Bahamut

Tarrk swings his weapon against one of the lesser skeltons, pulverizing it (BF121), Elerosse kicks the bony remains of a downed skeleton to his rear as he strides forward to his next foe, swinging his longsword valiantly. Basher7, however, steps in and does the job for Elerosse, smashing the decrepit skeleton with his craghammer, and then continuing his spin and likewise smashing another nearby decrepit skeleton! No foes remain within reach of Elerosse and Basher7, congrats felas! ;)

The three remaining decrepit skeletons all attack Tarrk, but only one manages to penetrate the minotaur's defenses, inflicting 4 hp damage. Blazing Skeleton #1 hurls and Orb of Flame at Basher7 narrowly missing him (the 17 is the first roll and the 30 shouldn't be there) and Blazing Skeleton #2 similarly hurls one at Elerosse, striking him for 8 hp damage and igniting the wizard's robes. (DC 10 save or continue taking 5 hp flame damage per round).

HEROES ARE UP AGAIN!
 

Attachments

  • Ex-Temple of Bahamut 7-5.xls
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Scotley

Hero
Basher7 winds up his Craghammer and charges the flaming skeleton that has been targeting him.

[sblock=Charge]
Basic Attack
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.

Craghammer +2 d10 — 20 gp 6 lb. Hammer Brutal 2, versatile
Avalanche Hammer level 4
Enchanted with the essence of elemental earth, this hammer strikes foes like an avalanche.
Lvl 4 +1 840 gp
Weapon: Hammer (Craghammer)
Enhancement: Attack rolls and damage rolls
Critical: +1d10 damage per plus, and the target is knocked prone.
Property; When you charge an enemy and hit with a melee basic attack using this weapon, the attack deals 1[W]extra damage.
[/sblock]
 

Walking Dad

First Post
Tarrk

Almost well-done, Tarrk moves up to one of the burning skeletons and strikes!

[sblock=OOC]
I assume moving next to the blazing skeleton will not cause further damage on this turn

Next character will be a warpriest ;)

stance: Battle Wrath
move: next to hurt burning skeleton.

standard: attack with basic attack.

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 1/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 6/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition: ongoing fire 5

XP: 3,705

Treasure: 2 bracelets (450 gp each), 375 gp
[/sblock][/sblock]

1 HP left...
 

Lou

Explorer
Elerosse

Elerosse will cast Magic Missile at the burning skeleton to his left with his wand. He watches his force darts hit the ceiling off to the right. "Wow! I can't seem to hit anything with sword or spell!" He puts out the fire on his sleeve.
 

Leif

Adventurer
In the Temple of Bahamut, OOC

Sorry guys, I was in so much of a hurry with that last update that I forgot to post a new map, even though I had one. I've added it to the post now.
 


Leif

Adventurer
In the Temple of Bahamut, OOC

Tarrk strikes out at a nearby Decrepit Skeleton, smashing the creature to bits! [sblock=Tarrk]As an added bonus, Tarrk's attack will hit a decrepit skeleton, but would have missed a Blazing Skeleton. ;) [/sblock]
Basher7 wades through the piles of bones that used to be animated skeletons, and rushes to engage the Blazing Skeleton in the southern part of the room, smiting it heavily with his craghammer. [BS2 hp=53-23=30] Elerosse uses his wand to cast a magic missile at the same Blazing Skeleton, but his aim is off, and he misses.

Then, an amazing thing happens! a shimmering vision of Bahamut the Platinum Dragon appears in the middle of the room and a soft glow of amber light extends from the "vision" first to Tarrk, who is instantly invigorated (The Minotaur Barbarian is miraculously healed of 42 hp of damage), and then to Basher7 and Elerosse simultaneously (Basher7 is healed of 20 hp damage and Elerosse is healed of 18 hp damage). The "vision" of Bahamut then flicks its tail rapidly, and two showers of lightning are emitted from it, reducing the two blazing skeletons to piles of dust. The only enemies that remain are the two decrepit skeletons near Tarrk (BE120 & BF121). [NOTE: PCS MUST SPEND EXACTLY ZERO HEALING SURGES TO RECEIVE THIS HEALING!] [ALSO NOTE THAT ANY EXCESS HIT POINTS -HEALING ABOVE DAMAGE TAKEN- ARE ADDED AS TEMPORARY HP.]

Then, a vision of a monk praying appears. As you look more closely at the monk, the form of Bahamut the Platinum Dragon takes on an insubstantial quality and begins to fade. As it does so, the form of the praying monk becomes more vibrant and real. (Location: BD124)
 

Attachments

  • Ex-Temple of Bahamut 7-6.xls
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Walking Dad

First Post
Tarrk

Invigorated, Tarrk takes another swing and pulverizes another skeleton.

[sblock=OOC]

stance: Battle Wrath
standard: attack with basic attack BE 120.

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 41/41 Bloodied: 20
Temporary Hit Points: 2
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 6/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition:

XP: 3,705

Treasure: 2 bracelets (450 gp each), 375 gp
[/sblock][/sblock]
 
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Leif

Adventurer
In the Temple of Bahamut, OOC

[sblock=Walking Dad]
Note that as per post #308, Tarrk is at full hp PLUS he also has 2 Temporary Hit Points. To be fair, this part was added after your last post.
[/sblock]
[sblock=Scotley]
Basher7 now has 45/46 hp, after the healing from the "vision." Tough break! No Temp HP for Basher7! :p
[/sblock]
[sblock=Lou]
Elerosse had 31-X hp, but after the healing from the "vision" he now has 31 hp + 18-X Temp HP.
Bro, you gotta keep a current hp total for Elerosse somewhere that's easier to find!
[/sblock]
 
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