Leif's 'The Hall of the Rainbow Mage' [A] (D&D 3.5 OOC)

Sure, man, Complete Arcane, Complete Mage are both pretty much always ok with me, with the sole exception of the Precocious Apprentice feat, and since we're starting at 12th level, even THAT would be ok for this game! (Since all it would still do at this point is give you 1 extra 2nd level spell/day, which, to me, doesn't really seem like much to get in exchange for burning a feat!)

I messed up, it's complete Adventurer.
 

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Oh, and Leif...did you finish going through your adventures? What did you choose, if you don't mind me being extremly nosey? ;)
I'm almost sure, but not quite. Need to do some more reading. I've got it down to three, but I really haven't looked at one of those 3 at all, and there's another one that I've only lightly scanned. Obviously, I'm leaning towards the other one that I know the best, and it also seems to comport with a heavily Arcane party, too, which is a nice bonus. Nice try, dude, but that's all I'm prepared to say at this point.

I messed up, it's complete Adventurer.
Same difference. That un's cool with me, too
1
 

Oh and to add to Rhun's nosey'ness.... can we get starting gold.. will it be more or less than 12th level starting?.... HP's?... Point buy for stats?... and if so how many points?.... no rush though.. I've got my character all made... I'll just have to tweak it a bit if it's more or less than what you go with :)

EDIT: Also for crafted items do we get an extra xp pool of some sort to craft items or will the xp be coming from our total 12th level starting xp?
 
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Ahhhhhhhhh, questions I can answer!

Abilities: 28 point buy, plus the 4th, 8th, and 12th level points, racial adjustments, etc.

hp: standard 'fixed hp rule.' (3 hp + con bonus/level for d4, 4+con for d6, 6+con for 48, 8+con for d10, 10+con for d12, I think. <- this is from my sometimes faulty memory, so what's in the 3.5 books for the 'fixed hp rule' trumps this post!)

Starting gold/equipment: 12th level standard, but no magic item with a price of over 28,000 gp. (I normally set a much, much lower 'per item' limit on magic, but, hey, I figure we might as well live a little, eh?) (Also, I'm not at all used to running a game for 12th level characters. The highest level that I have much experience with is about 5th-6th, so you guys may soon be cursing my name and burning me in effigy!)
 
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Gentlemen (and Ladies? *shrug*),

Go ahead and get your characters planned as much as you can. I'll go ahead and start an RG thread for your convenience, but let's keep using this as our OOC thread for now.
 

Oh and to add to Rhun's nosey'ness.... can we get starting gold.. will it be more or less than 12th level starting?.... HP's?... Point buy for stats?... and if so how many points?.... no rush though.. I've got my character all made... I'll just have to tweak it a bit if it's more or less than what you go with :)

EDIT: Also for crafted items do we get an extra xp pool of some sort to craft items or will the xp be coming from our total 12th level starting xp?

I think I'll just ask
"When you get the stuff setup Leif, can you tell use the starting information and any houserules you have?" ;)
 


hmmm.. well that shoots my golem manual right out the window as it's 22,000 gp... plus some of the items I have are 18,000 but only with them being crafted?.... that count the 18 grand limit?.... plus.. that's all dependent on the answer to my item crafting question.... :D
 

I think I'll just ask
"When you get the stuff setup Leif, can you tell use the starting information and any houserules you have?" ;)
Post 64 has pretty much all you need in it. Houserules? Not really any that I'm aware of, but maybe I just take them for granted so much that I don't even realize that they are houserules!? I'll edit Post 64 to include permissible sources, too.

Does this mean that you taking me up on my offer as Alternate 1.0? Or am I already misremembering something? (No offense intended!!)
 

hmmm.. well that shoots my golem manual right out the window as it's 22,000 gp... plus some of the items I have are 18,000 but only with them being crafted?.... that count the 18 grand limit?.... plus.. that's all dependent on the answer to my item crafting question.... :D
OOOPS! That was kinda the whole point of this, wasn't it? I'll edit, never fear! It's fixed. Limit raised to 28k. The limit applies to the out-of-pocket cost to the character, so, theoretically, I guess you can exceed the limit by making your own goodies. (And exceed it by a good long way, too!) Items can be combined, also -- for instance, making a ring that acts as +x protection + spell turning would cost the sum of those two rings, but a ring cannot hold more than 2 such enchantments, so no 'triple rings' or more. (Again, all of this is stated from memory. If there are rules covering this in a 3.5 book, then the book controls, and trumps my memory.)
 
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