Thomas Shey
Legend
Perhaps, but the poster I was replying to specifically made this claim for 1e, which is false.
I was responding to the "not until" construction. 3e was a return to type on this, it wasn't brand new.
Perhaps, but the poster I was replying to specifically made this claim for 1e, which is false.
There was also no assumption of high magic. It was left to the referee. Just because treasure is listed in a module does not mean the referee has to keep it there. Monty Haul referees were called out as bad back in the day. Don’t assume all AD&D characters were festooned with magic items.but my point was at no point early in game history was there ever an expectation of low magic
Sure, provided the receiving character's player is cool with potentially having to play a badger or a basic kobold. IME most (all?) are not.Reincarnate gets around system shock in 1e, and MUs can cast it. It even works on elves and half orcs.
Or as punishment.Sure, provided the receiving character's player is cool with potentially having to play a badger or a basic kobold. IME most (all?) are not.
Reincarnation is bad news, and used only as a desperate last resort here except by certain chaotic types.
I wouldn't go that far.There was also no assumption of high magic. It was left to the referee. Just because treasure is listed in a module does not mean the referee has to keep it there. Monty Haul referees were called out as bad back in the day. Don’t assume all AD&D characters were festooned with magic items.
If you die that many times, perhaps it's time to rethink something. Like getting more henchmen, or a dog that you teach to fetch the ball you throw down the creepy hallway.Well, aside from the loss of a Con point each time, which eventually becomes a real problem...![]()
Huh. Maybe that’s a your group thing or maybe it was an our group thing. When we started at higher levels you only started with one magic weapon, one magic armor, and one misc magic item. All approved by the referee, of course. We did far more consumables and single-use magic items (today a lot of people call them cyphers) and things like leveling up magic items in the fiction (go on this quest and your +1 becomes a +2, do this favor for the witch and she makes your sword a flame tongue, etc). We hated the golf bag of magic weapons thing.I wouldn't go that far.
Modules were generally assumed to be the standards for what an adventure should vaguely look like. They had lots of treasure in them, so naturally most homebrew modules followed this pattern.
Result: any long-lasting 1e character was-is very likely to have a pretty good load of magic on board; or at the very least to have gone through a lot if they've been unlucky with AoE-damage-caused magic meltdowns.
Its been a while but I can't find a reference to that for reincarnation.Well, aside from the loss of a Con point each time, which eventually becomes a real problem...![]()
Weapon proficiencies were a 2e thing, and even then were an optional rule. In 1e fighters could use any weapon that they picked up.