FrogReaver
As long as i get to be the frog
[MENTION=996]Tony Vargas[/MENTION],
Healing is an ability that Mearls believes should be gated behind some kind resource taking ability that you can run out of. I think most of us agree with mearls on that. This issue is that adding in a healing ability like that ends up constraining design a lot.
Is it independent of our other warlord abilities or does it use a shared mechanic with them?
If it's independent then we have to track the healings power and reduce the other warlordy stuff appropriately
If they share a mechanic then suddenly you are requiring that mechanic to be gated behind some kind of spell slot or superiority dice or ki style mechanic. None of those abilities equal to the heal can then be at will, whereas there's many abilities a warlord could do at will that are just as strong as healing but because of how healing works, at will healing is bad.
Basically, be aware of how your demands for core class healing will constrain other warlord mechanics.
Healing is an ability that Mearls believes should be gated behind some kind resource taking ability that you can run out of. I think most of us agree with mearls on that. This issue is that adding in a healing ability like that ends up constraining design a lot.
Is it independent of our other warlord abilities or does it use a shared mechanic with them?
If it's independent then we have to track the healings power and reduce the other warlordy stuff appropriately
If they share a mechanic then suddenly you are requiring that mechanic to be gated behind some kind of spell slot or superiority dice or ki style mechanic. None of those abilities equal to the heal can then be at will, whereas there's many abilities a warlord could do at will that are just as strong as healing but because of how healing works, at will healing is bad.
Basically, be aware of how your demands for core class healing will constrain other warlord mechanics.