(un)reason
Legend
The Raven's Buff Trumpeter 2-9: September 1998
11 pages. The demonic attacks and weird magical storms hold off this month, letting the elections take place uninterrupted. Lord Silverfox won the deputy mayor position, while Lady Anna Kara Des Solara got the Speaker position in the House of Lords. This did not come without some controversy though, as the race was close, and there are accusations that some of the candidates engaged in various shenanigans to buy more votes. This probably won't get the final results overturned, but if they can put in stronger anti-corruption measures for next time, that'd be good.
The two newer plotlines continue to develop though. The big underdark expedition to find something to deal with the heart of bane is now fully underway, a complex undertaking with plenty of attention to supply chain and setting up base camps along the way. Nice to see them doing some old school logistics where you have to really think about encumbrance. Meanwhile The Checkmate makes it clear that if the temples don't follow the cryptic commands he gives them they will rapidly cease to be temples. Just how morally compromising those demands will be and if they'll go through with them remains to be seen.
Plus in an issue this size, there's room for several smaller stories as well. We get a letter from a wizard who really hates disenchanters and the bleeding heart liberals that protect them, and is willing to put his offensive spells where his mouth is to exterminate them wherever possible. The Golden Shield Trading Company is sold from one group of adventurers to another, who hope they can expand it further. The Temple of Lathander once again suffers construction delays due to the perfectionism of the guy in charge. Let's hope they don't run out of budget and leave it half-finished for years. One recent adventure obviously involved mischievous polymorphing, as Lord Darkarrow was temporarily stuck with bright red skin and a horse's tail. High position won't protect you from goofy happenings, particularly not if Elminster has any say in events, as the bigger the ego, the more fun it is to puncture.
Rogue's Gallery is very busy indeed this month, detailing three more high level characters that are worth noting.
Alexander Theodore Vuchovich is a sinister looking figure, hairless, scarred and with vampire fangs from his various misadventures. He spent his early years as a mercenary, before being killed by a black dragon. Fortunately, his adventuring companions had saved up enough to have him resurrected. This rebirth led him to be more spiritual, joining the church of Lathander and the Order of the Phoenix. At 11th level, he's not far from the retirement cap, so he's mostly settled down, raising horses on his lands for the next generation of adventurers, smoking cigars and training his ward, which I'm sure is another interesting story of how they lost their parents and ended up in his care. Playing the 60's batman theme when he turns up at the table seems an entirely appropriate response.
Kalib Goldweaver is a dwarf, as you'd probably guess from the name. However, unlike most dwarves, he's also a highly skilled sailor, having spent many years working as a cabin boy and not being taken seriously before coming to Raven's Bluff. He braids a bead into his beard for every life he takes, which as he's made it to 10th level in two classes is probably a pretty extensive collection by now, giving him a suitably intimidating piratical style. His unusual skillset gives him a useful perspective as advisor to the new dwarven king. Just because you live underground, doesn't mean you don't have to worry about water, there are whole seas down there filled with Aboleth, Kuo-Toa and stranger things, so you might as well overcome your fears and learn how to navigate them.
Lord Alexi Sharpeye was once just an ordinary farm boy who set out to adventure and found himself in Raven's Bluff. He had a particularly harrowing time over the course of the recent war, being aged up to his late 40's by ghosts, which caused him to turn to drink to cope with all the trauma and sudden aches & pains, before clawing his way back to something like his chronological age with a few potions of longevity in subsequent adventures and winning his current title. Let's hope he has a few more epic adventures in him before being forced to retire due to OOC level limits rather than whatever age he happens to be at the time.
There's no systems Q&A this time, but there are a whole bunch of OOC clarifications about recent events. They still want to encourage more interactives, so they spend a couple of pages on the procedures for booking one, with particular emphasis on on ones involving the wizard's guild, how you join, what it costs and what benefits you can gain for doing so. Another area where PC's can take on official positions if they're high enough level and willing to do some volunteer admin work for the RPGA. They also once again have to deal with people losing or misusing item certificates, or having unrealistic ideas of how far you can stretch their powers. If they find them in the hands of characters who haven't legitimately gone through the adventure that item appears in there'll be hell to pay. Goes to show how many magic items in the Living Campaigns do only appear in one adventure, so you can only have them if you were active at quite specific times and places that were running those adventures in the real world. You have to work pretty hard to powergame the best combos of stuff around here.
11 pages. The demonic attacks and weird magical storms hold off this month, letting the elections take place uninterrupted. Lord Silverfox won the deputy mayor position, while Lady Anna Kara Des Solara got the Speaker position in the House of Lords. This did not come without some controversy though, as the race was close, and there are accusations that some of the candidates engaged in various shenanigans to buy more votes. This probably won't get the final results overturned, but if they can put in stronger anti-corruption measures for next time, that'd be good.
The two newer plotlines continue to develop though. The big underdark expedition to find something to deal with the heart of bane is now fully underway, a complex undertaking with plenty of attention to supply chain and setting up base camps along the way. Nice to see them doing some old school logistics where you have to really think about encumbrance. Meanwhile The Checkmate makes it clear that if the temples don't follow the cryptic commands he gives them they will rapidly cease to be temples. Just how morally compromising those demands will be and if they'll go through with them remains to be seen.
Plus in an issue this size, there's room for several smaller stories as well. We get a letter from a wizard who really hates disenchanters and the bleeding heart liberals that protect them, and is willing to put his offensive spells where his mouth is to exterminate them wherever possible. The Golden Shield Trading Company is sold from one group of adventurers to another, who hope they can expand it further. The Temple of Lathander once again suffers construction delays due to the perfectionism of the guy in charge. Let's hope they don't run out of budget and leave it half-finished for years. One recent adventure obviously involved mischievous polymorphing, as Lord Darkarrow was temporarily stuck with bright red skin and a horse's tail. High position won't protect you from goofy happenings, particularly not if Elminster has any say in events, as the bigger the ego, the more fun it is to puncture.
Rogue's Gallery is very busy indeed this month, detailing three more high level characters that are worth noting.
Alexander Theodore Vuchovich is a sinister looking figure, hairless, scarred and with vampire fangs from his various misadventures. He spent his early years as a mercenary, before being killed by a black dragon. Fortunately, his adventuring companions had saved up enough to have him resurrected. This rebirth led him to be more spiritual, joining the church of Lathander and the Order of the Phoenix. At 11th level, he's not far from the retirement cap, so he's mostly settled down, raising horses on his lands for the next generation of adventurers, smoking cigars and training his ward, which I'm sure is another interesting story of how they lost their parents and ended up in his care. Playing the 60's batman theme when he turns up at the table seems an entirely appropriate response.

Kalib Goldweaver is a dwarf, as you'd probably guess from the name. However, unlike most dwarves, he's also a highly skilled sailor, having spent many years working as a cabin boy and not being taken seriously before coming to Raven's Bluff. He braids a bead into his beard for every life he takes, which as he's made it to 10th level in two classes is probably a pretty extensive collection by now, giving him a suitably intimidating piratical style. His unusual skillset gives him a useful perspective as advisor to the new dwarven king. Just because you live underground, doesn't mean you don't have to worry about water, there are whole seas down there filled with Aboleth, Kuo-Toa and stranger things, so you might as well overcome your fears and learn how to navigate them.
Lord Alexi Sharpeye was once just an ordinary farm boy who set out to adventure and found himself in Raven's Bluff. He had a particularly harrowing time over the course of the recent war, being aged up to his late 40's by ghosts, which caused him to turn to drink to cope with all the trauma and sudden aches & pains, before clawing his way back to something like his chronological age with a few potions of longevity in subsequent adventures and winning his current title. Let's hope he has a few more epic adventures in him before being forced to retire due to OOC level limits rather than whatever age he happens to be at the time.
There's no systems Q&A this time, but there are a whole bunch of OOC clarifications about recent events. They still want to encourage more interactives, so they spend a couple of pages on the procedures for booking one, with particular emphasis on on ones involving the wizard's guild, how you join, what it costs and what benefits you can gain for doing so. Another area where PC's can take on official positions if they're high enough level and willing to do some volunteer admin work for the RPGA. They also once again have to deal with people losing or misusing item certificates, or having unrealistic ideas of how far you can stretch their powers. If they find them in the hands of characters who haven't legitimately gone through the adventure that item appears in there'll be hell to pay. Goes to show how many magic items in the Living Campaigns do only appear in one adventure, so you can only have them if you were active at quite specific times and places that were running those adventures in the real world. You have to work pretty hard to powergame the best combos of stuff around here.