(un)reason
Legend
Dungeon Issue 71: Nov/Dec 1998
part 2/5
Priestly Secrets: It’s been a long time since we last went to the Lendore isles. Did we ever find out what the actual secret of bone hill was? Well, looks like there’s another miserable pile of secrets for PC’s to solve in Restenford. Giant emaciated rats are causing far more trouble than you would think for a low level adversary. People are growing increasingly irate at the Baroness & guard’s ineffectuality, suspecting a curse or some kind of intelligent force controlling the pests. Time to hire the first group of adventurers who arrive in town to investigate. One way or another, this'll lead you to discover the pirate catacombs beneath the island, which are deliberately designed and illustrated in a similar style to the original modules. Location-wise it uses L1 more than L2, but presumes the events of both modules already happened several years ago. (which makes using it in the same campaign with the same characters a little tricky, as it's aimed at the same character levels as well. ) There's some new detail on the town as well, but it would definitely benefit from having the original adventures to add more detail if the PC's go wandering. Style-wise, it's a mix of the two as well, as there's plenty of straightforward dungeon crawling to satisfy that old school itch, but also some dark mysteries and interpersonal politics between the various people involved that you might or might not spot, and whether you do or not & what you do with that information can make a big difference to the long-term outcome for the town. So like the silver anniversary modules where you returned to a classic adventure, this is a new challenge in a familiar setting, giving us similar kinds of challenges and showing us how things have advanced years later. The fact that it's appearing in here rather than a standalone book shows that the L series wasn't as popular as the A, G or S ones, but that's not a judgement on it's quality. Another interesting example of how WotC are more willing to draw on old school nostalgia and also put tie-ins between their various products to make them feel more significant. I strongly suspect we'll be seeing more things like this over the course of next year before the edition change brings in the dungeonpunk attitude and attempt to do all new fresh material under radically different rules.
Nodwick’s employers fail their ventriloquism proficiency check. It’s much harder than you think when not backed up magically.
part 2/5
Priestly Secrets: It’s been a long time since we last went to the Lendore isles. Did we ever find out what the actual secret of bone hill was? Well, looks like there’s another miserable pile of secrets for PC’s to solve in Restenford. Giant emaciated rats are causing far more trouble than you would think for a low level adversary. People are growing increasingly irate at the Baroness & guard’s ineffectuality, suspecting a curse or some kind of intelligent force controlling the pests. Time to hire the first group of adventurers who arrive in town to investigate. One way or another, this'll lead you to discover the pirate catacombs beneath the island, which are deliberately designed and illustrated in a similar style to the original modules. Location-wise it uses L1 more than L2, but presumes the events of both modules already happened several years ago. (which makes using it in the same campaign with the same characters a little tricky, as it's aimed at the same character levels as well. ) There's some new detail on the town as well, but it would definitely benefit from having the original adventures to add more detail if the PC's go wandering. Style-wise, it's a mix of the two as well, as there's plenty of straightforward dungeon crawling to satisfy that old school itch, but also some dark mysteries and interpersonal politics between the various people involved that you might or might not spot, and whether you do or not & what you do with that information can make a big difference to the long-term outcome for the town. So like the silver anniversary modules where you returned to a classic adventure, this is a new challenge in a familiar setting, giving us similar kinds of challenges and showing us how things have advanced years later. The fact that it's appearing in here rather than a standalone book shows that the L series wasn't as popular as the A, G or S ones, but that's not a judgement on it's quality. Another interesting example of how WotC are more willing to draw on old school nostalgia and also put tie-ins between their various products to make them feel more significant. I strongly suspect we'll be seeing more things like this over the course of next year before the edition change brings in the dungeonpunk attitude and attempt to do all new fresh material under radically different rules.
Nodwick’s employers fail their ventriloquism proficiency check. It’s much harder than you think when not backed up magically.