(un)reason
Legend
Polyhedron Issue 18: May/Jun 1984
part 6/6
Dispel Confusion cont:
Gamma World
My players complain when unexpected things happen! (You're probably playing the wrong game then)
Does Dex 10 really mean you can only jump 6 foot regardless of character height? (big things actually can't jump as far due to the square cube law, but we're ignoring that and keeping it a flat rate for simplicity)
Is nyctophobia really as crippling as my GM thinks? (no)
Can I play a mutant dinosaur? (absolutely!)
Do archivists really refuse to use laser guns (usually. Too valuable and rare to waste on regular adventures)
Star Frontiers
How much does a telescopic sight cost (half the cost of the weapon) Which weapons benefit from them? (most ranged weapons, to some extent)
Are Sathar affected by sonic stunners? (yes)
How flexible is a Dralasite really? (fairly, but not absolutely)
What are heavy weapon skills (they aren't. They're modifiers to regular ones)
Can Yazirians use missile weapons at melee ranges and get a bonus? (no)
What's a robot's to hit chance (30% + 10% per level)
What does PS stand for (Punching Score)
Can Vrusk walk with a broken leg? (somewhat better than bipeds, but they're still hindered)
Can Dralisite shapechanging help them resist falling damage? (no)
How do I earn money? (by providing goods and services to others)
Can anyone drive? (No, you need the proper skills)
Top Secret
What is a wired probe mic? (like a wireless one, only easier to spot, but harder to detect electromagnetically)
How much does barbed wire hurt? (not a lot if you cross it slowly and carefully, but you may not always have that luxury in the spy business. If it's electrified, it's twice as bad.)
What do you roll to climb? (Coordination)
How much do tear gas grenades cost? ($12.00)
Can you carry extra magazines for regular rifles? (yes)
As with the last issue, there are both very good and very bad indeed articles in here, showing they still don't have enough submissions to really be rigorous with the quality control. I guess even if they did, they'd still choose a fair amount of basic stuff I've already seen before, due to the nature of the periodical format and need to make articles accessible to casual readers, so there'd still be boring bits in there. Let's see how the ratios shift next time around.
part 6/6
Dispel Confusion cont:
Gamma World
My players complain when unexpected things happen! (You're probably playing the wrong game then)
Does Dex 10 really mean you can only jump 6 foot regardless of character height? (big things actually can't jump as far due to the square cube law, but we're ignoring that and keeping it a flat rate for simplicity)
Is nyctophobia really as crippling as my GM thinks? (no)
Can I play a mutant dinosaur? (absolutely!)
Do archivists really refuse to use laser guns (usually. Too valuable and rare to waste on regular adventures)
Star Frontiers
How much does a telescopic sight cost (half the cost of the weapon) Which weapons benefit from them? (most ranged weapons, to some extent)
Are Sathar affected by sonic stunners? (yes)
How flexible is a Dralasite really? (fairly, but not absolutely)
What are heavy weapon skills (they aren't. They're modifiers to regular ones)
Can Yazirians use missile weapons at melee ranges and get a bonus? (no)
What's a robot's to hit chance (30% + 10% per level)
What does PS stand for (Punching Score)
Can Vrusk walk with a broken leg? (somewhat better than bipeds, but they're still hindered)
Can Dralisite shapechanging help them resist falling damage? (no)
How do I earn money? (by providing goods and services to others)
Can anyone drive? (No, you need the proper skills)
Top Secret
What is a wired probe mic? (like a wireless one, only easier to spot, but harder to detect electromagnetically)
How much does barbed wire hurt? (not a lot if you cross it slowly and carefully, but you may not always have that luxury in the spy business. If it's electrified, it's twice as bad.)
What do you roll to climb? (Coordination)
How much do tear gas grenades cost? ($12.00)
Can you carry extra magazines for regular rifles? (yes)
As with the last issue, there are both very good and very bad indeed articles in here, showing they still don't have enough submissions to really be rigorous with the quality control. I guess even if they did, they'd still choose a fair amount of basic stuff I've already seen before, due to the nature of the periodical format and need to make articles accessible to casual readers, so there'd still be boring bits in there. Let's see how the ratios shift next time around.