(un)reason
Legend
Dungeon Issue 37: Sep/Oct 1992
part 1/5
76 pages. A murky, low contrast image that reminds us that a swamp is not the most glamorous of adventure locations, but you've got to take the rough with the smooth if you want to be a successful adventurer. Can they deal with the trolls and escape without all their adventuring gear being ruined by the damp and mold, seriously cutting into any profits to replace them? At least they're not carrying smartphones, which are particularly vulnerable to this kind of terrain. Let's find out why they ventured there in the first place, and what the potential rewards are.
Editorial: They may get more than enough adventure submissions to keep Dungeon running smoothly on a bimonthly schedule, but apparently they still don't get enough letters for Barbara's liking. (And those they do tend to be pretty repetitive in terms of topics, going from previous issues.) What people say they want in terms of settings is not the same as the demographics of the submissions either. In the hopes of getting a bit more feedback from the silent majority, they've finally got around to doing a survey. Rate a whole bunch of settings, terrains & themes from 1-5, plus some basic demographic details. The answers will determine what they're more likely to publish in the future. You know the drill by now. As usual for TSR, they are neither particularly exhaustive in number or scientific in type of questions asked, so exactly how useful it'll be to them long term is questionable. Still, at least it means they have an easy topic for another editorial in a few months time once the results are in. One less thing to worry about.
Letters: The letters page is indeed pretty anaemic, backing up Barbara's complaints in the editorial. First is one complaining that the whale in issue 34 isn't scientifically accurate, but a conglomerated mess of characteristics from several different real world species. Expecting scientific accuracy in D&D is a mug's game, but Wolfgang will accept the scolding with good grace this time and try to do better in future.
The only other one is yet another in favour of variety in their adventures. Doing nothing but settingless dungeoncrawls with monsters that attack on sight and no opportunities for roleplaying would get tedious very fast. D&D should draw influences from other things if it wants to avoid getting stagnant. Definitely a lesson certain future edition books that feel like a closed loop of doing nothing but updating things from previous editions need to be reminded of.
part 1/5
76 pages. A murky, low contrast image that reminds us that a swamp is not the most glamorous of adventure locations, but you've got to take the rough with the smooth if you want to be a successful adventurer. Can they deal with the trolls and escape without all their adventuring gear being ruined by the damp and mold, seriously cutting into any profits to replace them? At least they're not carrying smartphones, which are particularly vulnerable to this kind of terrain. Let's find out why they ventured there in the first place, and what the potential rewards are.
Editorial: They may get more than enough adventure submissions to keep Dungeon running smoothly on a bimonthly schedule, but apparently they still don't get enough letters for Barbara's liking. (And those they do tend to be pretty repetitive in terms of topics, going from previous issues.) What people say they want in terms of settings is not the same as the demographics of the submissions either. In the hopes of getting a bit more feedback from the silent majority, they've finally got around to doing a survey. Rate a whole bunch of settings, terrains & themes from 1-5, plus some basic demographic details. The answers will determine what they're more likely to publish in the future. You know the drill by now. As usual for TSR, they are neither particularly exhaustive in number or scientific in type of questions asked, so exactly how useful it'll be to them long term is questionable. Still, at least it means they have an easy topic for another editorial in a few months time once the results are in. One less thing to worry about.
Letters: The letters page is indeed pretty anaemic, backing up Barbara's complaints in the editorial. First is one complaining that the whale in issue 34 isn't scientifically accurate, but a conglomerated mess of characteristics from several different real world species. Expecting scientific accuracy in D&D is a mug's game, but Wolfgang will accept the scolding with good grace this time and try to do better in future.
The only other one is yet another in favour of variety in their adventures. Doing nothing but settingless dungeoncrawls with monsters that attack on sight and no opportunities for roleplaying would get tedious very fast. D&D should draw influences from other things if it wants to avoid getting stagnant. Definitely a lesson certain future edition books that feel like a closed loop of doing nothing but updating things from previous editions need to be reminded of.