(un)reason
Legend
Dungeon Issue 65: Nov/Dec 1997
part 1/5
69 pages. Is that a very small dragon, or a very large eagle? Or maybe just artistic licence with perspective, which is always an option when working in a 2D medium. Well, at least it's suitably seasonal. Time to head into another winter, even though it feels like it's been barely any time since the last one, and see what dangers lurk amid the snowdrifts.
Letters: First letter is from Greece, and picks out their favourite adventures from recent issues. Seeking Bloodsilver gets particular praise.
Second is another of the many people who love Tony Diterlizzi's work, and thinks the issue illustrated entirely by him was awesome inside and out.
Third is deeply annoyed at the absence of Spelljammer adventures. We need more weird settings and fewer generic ones like Mystara & Birthright. Chris is doing his best! It's not his fault no-one else sends stuff like this in anymore.
Fourth is another one pontificating on the use of generic adventures vs ones in specific settings, in the process revealing how eurocentric their concept of generic is. There is a whole load of world to explore even before you get to other ones that a lot of people simply don't want to engage with.
Fifth has a small but very specific suggestion. If they want maps to be more customisable, don't make buildings a solid black. That makes it easier to add numbers directing to their contents if a DM wants to expand on the scenario while keeping everything organised.
Sixth is particularly fond of The Rat Trap, but slightly confused by the organisation of Esmerelda's Bodyguard. They don't normally leave creature stats right to the end, even if it is a new monster, and that threw him a bit. You shouldn't be trying to run an adventure without reading it all the way through beforehand. That's can lead to all sorts of mistakes.
Seventh is one of the many irked by last year's table of contents style. They're also not fond of the idea of favourite adventure polls, being overly precious about spoilers, and puzzled about exactly how Janx's Jinx is supposed to work. I would have thought monsters that just attack irrationally instead of having any clever tactics would be one of the easiest things to run.
Eighth is one of the even greater number of people annoyed by how few basic D&D adventures they do. It's been more than 2 years since they did any at all. Unfortunately, that doesn't look like it's changing any time soon.
Ninth is annoyed by the bearded elf in issue 58. Basic artistic sloppiness. What was going on there?
Tenth loves both regular Ravenloft and Masque of the Red Death, and wishes they'd do more adventures in them. They're also one of the few people who actually subscribed when TSR products vanished from bookshelves, hoping to get their regular fix again. Might not have worked out so well for a few months, but they're back now and you'll get the number of issues you paid for in the end.
Eleventh wonders what's going on with Chris Perkins' basic D&D scenarios. He kept them going well after everyone else had stopped bothering, and for that he should be thanked.
Twelfth gives us a good old adventure path listing, this one particularly seasonal in it's choice of adventures. Nice to see a campaign with decent gaps between each significant event instead of gaining levels every few days until they outgrow the range the books support.
Thirteenth wants more setting specific adventures, particularly Forgotten Realms ones, and maybe even a few for the new Dragonlance 5th age system. Are they going to try and expand their horizons a bit farther? Funny you should mention that……
Finally, someone who thought Jigsaw was an awesome adventure that's entirely usable in a regular D&D campaign. People who have a problem with adventures like that should put their pen where their mouth is and prove they can come up with something better.
Editorial: Quite a few of the letters this issue mentioned Chris Perkins' work. Turns out that's not a co-incidence, as he's just taken over as editor, Michelle deciding racking up some more student loan debt was preferable to sticking around at a company which has been paying sporadically the whole year and quite possibly not wanting to move from Wisconsin to Seattle where the new offices are. So they cast their net around and decided to bring him on board officially. Having been published under multiple editors and had more adventures rejected than accepted, hopefully he has a decent idea of what to do now the boot is on the other foot. Hopefully he also won't use that power to publish a bunch of his old submissions that didn't make the cut under previous regimes, as he playfully threatens to run an entire issue of his own material. So because of his massive built-up portfolio and history with them, he’s coming in with the ability to do a lot of things previous editors couldn’t. It’s just a question of whether he’ll make the right choices or not. Since he’s still with WotC all these years later, surely he must have done something right? Now let’s find out the details.
part 1/5
69 pages. Is that a very small dragon, or a very large eagle? Or maybe just artistic licence with perspective, which is always an option when working in a 2D medium. Well, at least it's suitably seasonal. Time to head into another winter, even though it feels like it's been barely any time since the last one, and see what dangers lurk amid the snowdrifts.
Letters: First letter is from Greece, and picks out their favourite adventures from recent issues. Seeking Bloodsilver gets particular praise.
Second is another of the many people who love Tony Diterlizzi's work, and thinks the issue illustrated entirely by him was awesome inside and out.
Third is deeply annoyed at the absence of Spelljammer adventures. We need more weird settings and fewer generic ones like Mystara & Birthright. Chris is doing his best! It's not his fault no-one else sends stuff like this in anymore.
Fourth is another one pontificating on the use of generic adventures vs ones in specific settings, in the process revealing how eurocentric their concept of generic is. There is a whole load of world to explore even before you get to other ones that a lot of people simply don't want to engage with.
Fifth has a small but very specific suggestion. If they want maps to be more customisable, don't make buildings a solid black. That makes it easier to add numbers directing to their contents if a DM wants to expand on the scenario while keeping everything organised.
Sixth is particularly fond of The Rat Trap, but slightly confused by the organisation of Esmerelda's Bodyguard. They don't normally leave creature stats right to the end, even if it is a new monster, and that threw him a bit. You shouldn't be trying to run an adventure without reading it all the way through beforehand. That's can lead to all sorts of mistakes.
Seventh is one of the many irked by last year's table of contents style. They're also not fond of the idea of favourite adventure polls, being overly precious about spoilers, and puzzled about exactly how Janx's Jinx is supposed to work. I would have thought monsters that just attack irrationally instead of having any clever tactics would be one of the easiest things to run.
Eighth is one of the even greater number of people annoyed by how few basic D&D adventures they do. It's been more than 2 years since they did any at all. Unfortunately, that doesn't look like it's changing any time soon.
Ninth is annoyed by the bearded elf in issue 58. Basic artistic sloppiness. What was going on there?
Tenth loves both regular Ravenloft and Masque of the Red Death, and wishes they'd do more adventures in them. They're also one of the few people who actually subscribed when TSR products vanished from bookshelves, hoping to get their regular fix again. Might not have worked out so well for a few months, but they're back now and you'll get the number of issues you paid for in the end.
Eleventh wonders what's going on with Chris Perkins' basic D&D scenarios. He kept them going well after everyone else had stopped bothering, and for that he should be thanked.
Twelfth gives us a good old adventure path listing, this one particularly seasonal in it's choice of adventures. Nice to see a campaign with decent gaps between each significant event instead of gaining levels every few days until they outgrow the range the books support.
Thirteenth wants more setting specific adventures, particularly Forgotten Realms ones, and maybe even a few for the new Dragonlance 5th age system. Are they going to try and expand their horizons a bit farther? Funny you should mention that……
Finally, someone who thought Jigsaw was an awesome adventure that's entirely usable in a regular D&D campaign. People who have a problem with adventures like that should put their pen where their mouth is and prove they can come up with something better.
Editorial: Quite a few of the letters this issue mentioned Chris Perkins' work. Turns out that's not a co-incidence, as he's just taken over as editor, Michelle deciding racking up some more student loan debt was preferable to sticking around at a company which has been paying sporadically the whole year and quite possibly not wanting to move from Wisconsin to Seattle where the new offices are. So they cast their net around and decided to bring him on board officially. Having been published under multiple editors and had more adventures rejected than accepted, hopefully he has a decent idea of what to do now the boot is on the other foot. Hopefully he also won't use that power to publish a bunch of his old submissions that didn't make the cut under previous regimes, as he playfully threatens to run an entire issue of his own material. So because of his massive built-up portfolio and history with them, he’s coming in with the ability to do a lot of things previous editors couldn’t. It’s just a question of whether he’ll make the right choices or not. Since he’s still with WotC all these years later, surely he must have done something right? Now let’s find out the details.