• COMING SOON! -- Level Up: Advanced 5th Edition! Level up your 5E game! The standalone advanced 5E tabletop RPG adds depth and diversity to the game you love!
log in or register to remove this ad

 

D&D General Let's Talk About How to "Fix" D&D

Rabulias

Hero
So, with CON 14, when you are healed from 0 HP, your recovery takes 4 rounds:

Round 1: Half HP (and all lower penalties as well)
Round 2: Disadvantage on attacks and saves
Round 3: Speed half
Round 4: Disadvantage on ability checks
Round 5: fully recovered
Interesting. So a character with CON 18 would be:
Round 1: Speed halved and disadvantage on ability checks
Round 2: Disadvantage on ability checks (Speed now normal)
Round 3: Fully recovered

How about a CON 8 or 9 character? They spend an extra round at Speed 0 (harsher)? Or an additional round with disadvantage on ability checks (kinder)?
 

log in or register to remove this ad

6ENow!

I don't debate opinions.
Interesting. So a character with CON 18 would be:
Round 1: Speed halved and disadvantage on ability checks
Round 2: Disadvantage on ability checks (Speed now normal)
Round 3: Fully recovered

How about a CON 8 or 9 character? They spend an extra round at Speed 0 (harsher)? Or an additional round with disadvantage on ability checks (kinder)?
Correct, and with CON 20 you would only have 1 round with disadvantage on ability checks. It represents how much a high CON person can recover from trauma (0 HP) and act effectively again. Think of someone who is punched out, it takes a few seconds to recover, and longer for people who are more average CON. You could also start at 5, so a CON 20 would not have any penalty whatsoever.

Yes, an CON penalty keeps you at 5 temp exhaustion for more rounds. It is harsh, but hey your physical health/make-up/whatever is below average. 🤷‍♂️ IME, PCs typically have CON 12-14, and often higher, so CON 8-9 is pretty rare.
 

Level Up!

An Advertisement

Advertisement4

Top