Agreed, also with Paladins and Rangers. Although I think that Bards could do well with having cantrip access. I can see them as have a lot of weak but useful magic.
Adding more cantrips to the Warlock chassis for the Bard would work well enough. I think the big thing here with that concept of "a few spells and a whole bunch of cool effects" would really work for a lot of classes that are just casters right now. Bards would have songs, stuff they can play that buffs or debuffs people in a certain zone, Paladins would have blessings which give them immunities or powers, and Rangers could have... whatever neat name you want to call it to buff them on stuff to differentiate them from other martials. I'll be honest, though; I prefer a non-magical Ranger as the chassis, with the ability to be a half-caster as a subclass.
That I disagree with. They actually deal with different things, and knowing how to calm down or train an animal is quite a bit different than knowing if a plant is safe to eat or what sort of wild animal left those tracks.
You're not wrong, but at the same time History doesn't tell you law, but generally it's the go-to for societal stuff. I understand the difference, but I think combining the two works when we are talking in more general terms. I might also move Nature to Wisdom so that Druids and Rangers don't have one of their big skills be in what is otherwise a Dump Stat. But that's just me.
I would disagree because a Charm skill would so end up being the Seduction skill.
Again, not wrong, though I think Charm could work for things like carousing and information gathering, as well as (to use the FFG Star Wars idea) "appeals to one's better nature". Sort of being appealing and fun and personable to improve your standing one with someone compared to Persuasion, which sounds more like negotiation to me.
I do get the hesitance to put it in given how skeevy it could be used.
The rest of it, I agree with. Perform isn't quite distinctive enough from knowing an instrument, or as I allow, substituting something like Singing for knowing an instrument.
Sure. I think it's been a forever-debate as to how Performance and Instrumental Tools work together.
I'm listening to a live play podcast that says that in Pathfinder, you use Dex for attacks with some weapons but Strength for the damage? I haven't actually gone through the PF weapon rules to any length to know if that's true, but if it is that might be one way to nerf it a bit.
Yes. So Dex is very rarely used for damage in PF2 now, which means you can't just use it as a complete replacement for Strength. It also means that melee weapons will typically cause more damage than ranged weapons because ranged weapons will only do a damage die while you get your Strength bonus on melee, and in PF2 crits double
everything, so you are getting even more assured damage that way.
They also moved initiative to Perception (most of the time; you can use other skills if it is appropriate for the situation, like Stealth for an ambush), which also is a good thing, but given how the action system works in 5E I'd rather they go towards the Greyhawk Initiative system from the UA a while back. It's just a cool, unique idea that really changes how combat works.
I love what can only be provided by a Bard; its absence.