Er...wha...?
Exploration is the act of looking for and-or finding something - usually a physical thing or place - you hadn't seen or didn't know about before*. There's pretty much no exploration involved in combat, and little if any involved in social interaction. (sure, in social settings you can say you're "exploring someone's mindset" or similar; or in certain character development scenes you can say you're "exploring your (own) character, but those aren;t really what the game tags as 'exploration' and thus irrelevant here)
I want to make clear that what the game tags as exploration isn't the same as what we would tag as exploration. And that the dynamic between the pillars are not exclusive but are often, and usually, cooperative to one another.
When a player says "I attack," they have no clue what the result will be. A hit or a miss, sure, but also how the enemy will respond. Will the attack be deflected because of immunity? Will the enemy have a reaction to bail them out? Will the enemy flee? Will they surrender? Or will they fall?
As a player, when you take an action, you're hoping for a positive result due to that action. But you don't necessarily know what will happen next (unless the DM informs you beforehand).
Attacking a scared goblin and it fighting back means goblins in this situation are likely to fight when cornered. Meanwhile, attacking a scared kobold and it fleeing below 4hp means kobolds are likely to flee or surrender. As such, you're learning about the world via combat. You're exploring your enemies and you may leverage that into advantageous positions.
The DM can easily undermine that, and undermine them they have, often enough. When a DM doesn't take into account a creature's personality, the player has nothing more to explore. That creature becomes a puppet rather than a character. Or a training dummy.
Well, all that being said. Its not that simply saying you attack means you're meaningfully exploring, but it doesn't mean you're not. It depends entirely on the situation.
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I don't want it to sound like I'm trying to shift goalposts or whatever, but I want an unbiased approach to helping someone that struggles integrating their fantasy into one of my favorite TTRPG systems. To do that, its better to firmly categorize our ideas without a floating, undefined but supposedly understood definition. Especially when there's an actual definition inside the PHB that we can use.[/QUOTE][/QUOTE]