let orc() = Combatant(nameOf giantNames "orc", (16, 12, 16, 7, 11, 10, 15), Prof = +2, AC = 13,
Actions = [
Action.Create("Attack", Attack [Attack.Create "cuts" 5 [DieRoll.Create(1, 12, 3)]])
])
let heavyArmor1() = Combatant(nameOf humanNames "Valerian", (16, 12, 16, 11, 12, 10, 13), Prof = +2, AC = 19,
Traits=[HeavyArmorMaster],
Actions = [
Action.Create("Attack", Attack [Attack.Create "cuts" 5 [DieRoll.Create(1, 8, 3)]])
],
BonusActions = [
Action.Create("Second Wind", Healing (DieRoll.Create(1, 10, 1)), 1)
])
let gwm1() = Combatant(nameOf humanNames "Cimmerian", (16, 12, 16, 11, 12, 10, 13), Prof = +2, AC = 17,
Traits=[GreatWeaponMaster],
Actions = [
Action.Create("Attack", Attack [BestOf(Attack.Create "slices" 5 [DieRoll.Create(1, 8, 3)], Attack.Create "slices" 0 [DieRoll.Create(1, 8, 13)])])
],
BonusActions = [
Action.Create("Second Wind", Healing (DieRoll.Create(1, 10, 1)), 1)
])
let crossbowExpert1() = Combatant(nameOf humanNames "crossbow expert", (12, 16, 16, 11, 12, 10, 13), Prof = +2, AC = 16,
Actions = [
Action.Create("Attack", Attack [Attack.Create "shoots" 7 [DieRoll.Create(1, 10, 3)]])
],
BonusActions = [
Action.Create("Attack", Attack [Attack.Create "shoots" 7 [DieRoll.Create(1, 6, 3)]])
])
let lucky1() = Combatant(nameOf humanNames "Fortunate", (16, 12, 16, 11, 12, 10, 13), Prof = +2, AC = 19,
Traits=[LuckyDefender],
Actions = [
Action.Create("Attack", Attack [Attack.Create "cuts" 5 [DieRoll.Create(1, 8, 3)]])
],
BonusActions = [
Action.Create("Second Wind", Healing (DieRoll.Create(1, 10, 1)), 1)
])
let lucky1b() = Combatant(nameOf humanNames "Fortunate", (16, 12, 16, 11, 12, 10, 13), Prof = +2, AC = 19,
Traits=[LuckyDefender;LuckyAttacker],
Actions = [
Action.Create("Attack", Attack [Attack.Create "cuts" 5 [DieRoll.Create(1, 8, 3)]])
],
BonusActions = [
Action.Create("Second Wind", Healing (DieRoll.Create(1, 10, 1)), 1)
])
let swash1() = Combatant(nameOf humanNames "Agile", (16, 12, 16, 11, 12, 10, 13), Prof = +2, AC = 19,
Traits=[DefensiveDuelist],
Actions = [
Action.Create("Attack", Attack [Attack.Create "cuts" 5 [DieRoll.Create(1, 8, 3)]])
],
BonusActions = [
Action.Create("Second Wind", Healing (DieRoll.Create(1, 10, 1)), 1)
])