I'm getting ready to take over our game in a few weeks and I've been thinking about the process of level advancement and I was curious as to how other DM's approach it.
Do you have your PCs train before they can advance a level?
Do you forego training and gain the benefits of the new level immediately?
Do you use some combination of the two?
In our current game, we go the training route. It seems more "realistic" but can slow the game down a bit while characters spend a week or more in town, not to mention it can cause problems if characters get spread out in xp and start leveling at different times.
On the other hand, not training would definately allow the PCs to continue on with their various quests in a more timely manner, but it doesn't make a lot of sense when they acquire new classes, skills and feats.
Which brings me to the combination method I was considering using. If they advance in skills/classes they already have, they don't particularly need to train (likewise if they can learn from someone in the party who already has it). If they want to learn something new, it's off to the big city.
And then there's what I see as the main purpose of the training system in the first place: To part characters from their hard earned cash.
So, what do you about level advancement in your game?
Do you have your PCs train before they can advance a level?
Do you forego training and gain the benefits of the new level immediately?
Do you use some combination of the two?
In our current game, we go the training route. It seems more "realistic" but can slow the game down a bit while characters spend a week or more in town, not to mention it can cause problems if characters get spread out in xp and start leveling at different times.
On the other hand, not training would definately allow the PCs to continue on with their various quests in a more timely manner, but it doesn't make a lot of sense when they acquire new classes, skills and feats.
Which brings me to the combination method I was considering using. If they advance in skills/classes they already have, they don't particularly need to train (likewise if they can learn from someone in the party who already has it). If they want to learn something new, it's off to the big city.
And then there's what I see as the main purpose of the training system in the first place: To part characters from their hard earned cash.
So, what do you about level advancement in your game?