LG vs. CN: Chaotic Neutral Advances!

Gansk

Explorer
2 elementals appear and proceed diagonally upwards.

Shimmy:[sblock]You can take an AoO against one of the elementals, otherwise they will both bounce off of your belly at 75Z.[/sblock]
 

log in or register to remove this ad

Greybar

No Trouble at All
Gansk
[sblock]
Well, since they're going to hit anyway - smack one of them with a tail slap and wonder if Cleave works with AoOs....
[/sblock]
 

Gansk

Explorer
Shimmy:[sblock]Natural 1! You miss![/sblock]

Elemental 1 stops at 85N15E75Z. Elemental 2 stops at 95N20E75Z. Both have bumped into something.

Fang:[sblock]You hear something flapping at 85N5E80Z.[/sblock]

Fang is up next, then Shimmy.
 


Gansk

Explorer
The elementals both attack to no avail.

Shimmy:[sblock]You lose Protection From Acid.[/sblock]

The dispel has no visible effect.

Shimmy's turn in round 26.
 

Greybar

No Trouble at All
Shimmy moves and in the midst of all that breathes out a cone of gas over fang to sap him of his strength! The gas comes at him from the south and up in the air.

Sekrit GM details of move:
[sblock]
Fly pass elementals, expecting no AoO since invisible.
Dip down to about 40n45e45z should be enough for the 60ft cone range using about 100ft of his flight movement.
Use rest of flight movement to then regain height to 55n100e75z
[/sblock]


Ongoing notes for me and GM:
[sblock]
Remaining Buffs:
* Bless (from SLA, L1), +1 morale to-hit and SV vs fear (thru Round 101)
* Shield of Faith (L1), +3 deflection AC (thru Round 101)
* Prot from Evil (L1) - mostly in case of summoned evils (thru Round 101)
* Cat's Grace (L2), +4 Dex (thru Round 101)
* True Seeing (L5) (thru Round 101)
* Prot from Energy - Cold (L3) 86 pts left (thru Round 101)
* Prot from Energy - Acid (L3) 110 pts (thru Round 101)
* Prot from Energy - Sonic (L3) 110 pts (thru Round 101)
* Prot from Energy - Electricity (L3) 110 pts (thru Round 101)
* Greater Invisibility (L4) - (thru Round 32)

SLA: bless (1 used)
Leaves: Spells (CL11): 6/6/6/2/6/4
0 - arcane mark, detect magic, flare, guidance, light, mage hand, mending, prestidgitation, read magic
1 - magic missile, protection from evil, shield of faith, true strike, unseen servant
2 - augury, cat's grace, cure moderate wounds, fog cloud, whispering wind
3 - dispel magic, protection from energy, searing light, suggestion
4 - dismissal, ice storm, greater invisibility
5 - cone of cold, true seeing
[/sblock]
 

Gansk

Explorer
Fang inhales the gas, but doesn't look any weaker (36 Fort save).

Shimmy:[sblock]You can breathe again in round 28. You must land in the VZ this round or you will lose.[/sblock]

Shimmy has a move action left in round 26.
 


Greybar

No Trouble at All
Gansk
[sblock]
Ah, off by a round - thanks. Use a wingover to reverse direction after passing over the roof and land at 25n65e.
[/sblock]
 

Gansk

Explorer
Fang:[sblock]You sense something gargantuan land at 25N65E. The elementals do not see or hear anything.[/sblock]

Fang heals to 193 hp and starts round 27.
 

Remove ads

Top