Sadly no - but thanks for the post which triggered a very guilty-looking notification.
I'll say more in the Shearing Pen.
Gansk
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Here's my thinking - Shimmy knows he can't afford to go toe-to-toe with Fang given the damage we've seen (and the trip from previous combatants), unless he can weaken Fang significantly first (but the gas breath can't get through). The first spell rebounded very dangerously, and he knows that even if that was a 1/day special ability the dragon's spell resistance is likely to make offensive spells useless. All his neutral/buff spells are loaded. Wearing down Fang via repeated fire breath is a very long slow possibility.
However, Shimmy is the general and Fang is not - so a draw is as good as a win, and the constant movement and greater invisibility can make that work. So to shorten this (particularly with my low posting rate) I'd recommend that we queue up a plan like the multiple moves we did over the holidays. I do worry about needing five consecutive misses need.
So here's the plan - start swapping between corners 120n0e and 0n120e alternating altitude as much as possible in hopes Fang can't climb altitude as fast as Shimmy can. When breath recycles, keep hitting him with weakness gas hoping for a failure. Use Cure Moderate when hit (and not ready with breath) and renewing Greater Invisibility as needed.
What can't be queued up is the fallback plan if say 10 turns go by with no progress on the attempted draw - which will mean starting to probe the spell turning effect with magic missiles to see if it is still there and how painful it might be to wear it down to where a
dismissal could be tried.
If the weakness gas gets through we can break out of cycle and give a knock-down drag out a try too...
So does this make sense?
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