If we're going to talk about what the point was intended to be, we may as well
quote the mastermind himself:
Ryan Dancey said:
The logical conclusion says that reducing the "cost" to other people to publishing and supporting the core D&D game to zero should eventually drive support for all other game systems to the lowest level possible in the market, create customer resistance to the introduction of new systems, and the result of all that "support" redirected to the D&D game will be to steadily increase the number of people who play D&D, thus driving sales of the core books. This is a feedback cycle -- the more effective the support is, the more people play D&D. The more people play D&D, the more effective the support is.
So this is kind of how he sold it to the internal stakeholders: get as many people in the RPG hobby as possible playing D&D, and then expand the RPG hobby, and D&D wins.
By that logic, WotC shot itself in the foot by moving away from the OGL. If Dancey's idea of network externalities being a tremendous force on the sales of D&D are correct, then it was even self-evident: D&D will make less money if it's not open, because less people will bother to buy the core books, because the game won't be as appealing to them, because WotC isn't publishing what they need, because it's just not reasonable for WotC to publish everything everyone needs.
....and then there's
this bit:
Ryan Dancey said:
The purpose of the OGL was to act as a force for change. In that sense I think it is an unquaified success.
And there's this bit, the bit I think [MENTION=22779]Hussar[/MENTION] 's talking about:
Ryan Dancey said:
I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners. I know just how close that came to happening. In 1997, TSR had pledged most of the copyright interests in D&D as collateral for loans it could not repay, and had Wizards of the Coast not rescued it I'm certain that it would have all gone into a lenghty bankruptcy struggle with a very real chance that D&D couldn't be published until the suits, appeals, countersuits, etc. had all been settled (i.e. maybe never). The OGL enabled that as a positive side effect.
And possibly, what I think [MENTION=221]Wicht[/MENTION] was referencing,
this from '06, though it seems to be from a message board post that may no longer exist:
Ryan Dancey? said:
With so much of the 30+ year legacy D&D game in the SRD, I believe it is impossible to ever make a game that would be accepted by the fans as "D&D" without it being possible to alter whatever is necessary to make the Open Game version of D&D compatible with whatever product is being currently sold as "D&D" by WotC. A game divergent enough to break that legacy with the SRD is simply not going to be tolerable to anyone vested in the D&D player network. Such a radical break would almost certainly result in a 3rd party version of the game, published under a new brand name, becoming the de-facto inheritor of the D&D player network externality, coming into direct competition with whatever faux "D&D" product is being marketed, and probably crushing it.
Crushing it may be overstating the case a bit (Pathfinder's clearly a big success, but it's not as clear if 4e's been a constant struggle or just kind of a struggle), but his prediction certainly seems to follow the arc of 4e's life-cycle.
And then that mischievous scamp Erik Mona chimed in:
Erik Mona said:
I think leaving the door open for someone to publish a "more D&D" version of D&D called something else was part of Ryan's secret plan all along.
So, Ryan Dancey may have had a stake in making the 3e version of D&D
THE version of D&D in the minds of anyone, regardless of what company held the reigns. Since the OGL has been a feature of the top-selling fantasy RPG since the OGL's debut (aside from the first few months of 4e), there may be some wisdom there.
....kind of makes me want to go work for the guy over at Goblinworks....