MortalPlague
Adventurer
I've come up with a name for my lich... Sachara Veil, Lady of Lightning. I've also made some of the changes suggested... in particular, I've put the orbs as zones, added a healing surge sap on the Sap Energy power, and given the chain lightning a third target. The other small change is to Static Fling; I added the ability for that power to be used on objects in a very powerful way.
I also have a pre-lich version of her prepared. I've toned down most of her powers so that almost everything improves when she becomes a lich. I intend for the PCs to meet her several times (potentially in combat) before she does her ritual and becomes undead, so putting together a competent stat block for her is important.
One of the biggest changes to Sachara in this version is that Static Fling does not move creatures, only objects. I want Sachara's transformation to be dramatic, and an easy way for that to happen is for a power that was trivial at first to become much more dangerous in a later combat. Also, the size of most of her powers have been trimmed down.
Sachara Veil, Lady of Lightning (pre-lich) - Initiative: +10 800 xp
Level 9 Elite Controller - AC: 25 F: 23 R: 23 W: 27
HP: 184 Bloodied: 92 Surge: 46
Saves: +2 Action Points: 1
Chain Lightning Ranged Basic, Standard, At Will * Lightning
Range 10: +14 vs. Reflex; 1d10+5 lightning damage, and the bolt jumps to a second target.
Secondary: Range 5: +15 vs. Reflex; 1d6+5 lightning damage.
Static Fling Minor, At Will *Lightning
Range 10: +15 vs. Fortitude, targets objects only; Target slides 2 squares.
Orb of Lightning Standard, Recharge 5, 6 * Lightning
Range 10: Sachara Veil conjures an Orb of Lightning which lasts until the end of her next turn. The orb occupies one square, and has an aura 1 zone around it. Any enemy who starts their turn in the zone is subject to an attack.
Orb Attack: +14 vs. Reflex; 2d8+3 lightning damage
Sustain: minor. Sachara Veil may have multiple Orbs active at the same time.
Nova Standard, Encounter, Recharges when first bloodied * Lightning
Close Burst 1: +12 vs. Fort; 2d4+5, push 1 and knock prone.
Second Wind Standard, Encounter * Healing
Sachara Veil may take a second wind, regaining 46 hit points. Additionally, until the end of her next turn, all her defenses are increased by 2.
---
I'm a little concerned that she'll be too weak, even with the other creatures showing up in the encounters, but I'm not sure what to add. Ideally, I'd like to give her a somewhat potent power that she would lose when she turns to lichdom. Any ideas would be appreciated.
I also have a pre-lich version of her prepared. I've toned down most of her powers so that almost everything improves when she becomes a lich. I intend for the PCs to meet her several times (potentially in combat) before she does her ritual and becomes undead, so putting together a competent stat block for her is important.
One of the biggest changes to Sachara in this version is that Static Fling does not move creatures, only objects. I want Sachara's transformation to be dramatic, and an easy way for that to happen is for a power that was trivial at first to become much more dangerous in a later combat. Also, the size of most of her powers have been trimmed down.
Sachara Veil, Lady of Lightning (pre-lich) - Initiative: +10 800 xp
Level 9 Elite Controller - AC: 25 F: 23 R: 23 W: 27
HP: 184 Bloodied: 92 Surge: 46
Saves: +2 Action Points: 1
Chain Lightning Ranged Basic, Standard, At Will * Lightning
Range 10: +14 vs. Reflex; 1d10+5 lightning damage, and the bolt jumps to a second target.
Secondary: Range 5: +15 vs. Reflex; 1d6+5 lightning damage.
Static Fling Minor, At Will *Lightning
Range 10: +15 vs. Fortitude, targets objects only; Target slides 2 squares.
Orb of Lightning Standard, Recharge 5, 6 * Lightning
Range 10: Sachara Veil conjures an Orb of Lightning which lasts until the end of her next turn. The orb occupies one square, and has an aura 1 zone around it. Any enemy who starts their turn in the zone is subject to an attack.
Orb Attack: +14 vs. Reflex; 2d8+3 lightning damage
Sustain: minor. Sachara Veil may have multiple Orbs active at the same time.
Nova Standard, Encounter, Recharges when first bloodied * Lightning
Close Burst 1: +12 vs. Fort; 2d4+5, push 1 and knock prone.
Second Wind Standard, Encounter * Healing
Sachara Veil may take a second wind, regaining 46 hit points. Additionally, until the end of her next turn, all her defenses are increased by 2.
---
I'm a little concerned that she'll be too weak, even with the other creatures showing up in the encounters, but I'm not sure what to add. Ideally, I'd like to give her a somewhat potent power that she would lose when she turns to lichdom. Any ideas would be appreciated.