Rel
Liquid Awesome
I ran a low-magic campaign once where I stipulated that the source of arcane magic was controlled by a Cabal of powerful wizards and was only available to those who had a "tap". Divine magic was "frowned upon" and those who practiced it were subject to harrassment by the arcane elite. Mentalism (Psionics) was flat out illegal.
A few rogue mages had "black taps" (essentially illegal and unauthorized taps) that they could use to cast arcane magic. But there was a whole sect of magehunters among the Cabal. They were very good at detecting and apprehending those who practiced illegal magic.
So, of course, the PC's were a rogue arcanist/assassin and a psion/thief. They were on the wrong side of the law anyway so the illegal magic didn't make that much difference. It was lots of fun. They had powers that separated them from the average Joe and they had to hide them and use them judiciously. It was a great way to run a low magic campaign but let the players run spell casters. I recommend it.
A few rogue mages had "black taps" (essentially illegal and unauthorized taps) that they could use to cast arcane magic. But there was a whole sect of magehunters among the Cabal. They were very good at detecting and apprehending those who practiced illegal magic.
So, of course, the PC's were a rogue arcanist/assassin and a psion/thief. They were on the wrong side of the law anyway so the illegal magic didn't make that much difference. It was lots of fun. They had powers that separated them from the average Joe and they had to hide them and use them judiciously. It was a great way to run a low magic campaign but let the players run spell casters. I recommend it.