We have an Artificer in my group, and he put a hideous number of buffs on the group Fighter (a Warforged):
Weapon +2
Weapon Bane Dragons (+2 more, +2d6 damage)
Weapon Wounding (1 con damage/hit)
Iron Construct (+4 str, -4 dex, DR 15/adamantine (note doesn't applies to spells or energy damage), half damage from fire and acid, electric damage slows you for 3 rounds, vulnerable to rusting spells)
+3 natural armor
+3 deflection to ac (doesn't stack with rings of protection)
96 damage buffer vs electricity
resist electricity 20
+3 resistance to saves (net +2, doesn't stack with your vest/cloak of resistance)
+1 morale to AC, saves
+5 morale to saves vs fear (net +4)
bless +1 morale to attack rolls
This is not desirable. Forget about the balance issues, its just too complicated. Its particularly problematic as some of the other players already struggle with the rules (they're great gamers, they just don't know D&D very well) and get confused.
I need to figure out some way to limit this using an optional rule. It needs to keep the number of buffs under control without nerfing the Artificer's fun. Any suggestions?
Note that game balance is really not a concern. The PCs are quite powerful and a little nerfing will not kill them.
Any suggestions would be appreciated.
Thanks!
Weapon +2
Weapon Bane Dragons (+2 more, +2d6 damage)
Weapon Wounding (1 con damage/hit)
Iron Construct (+4 str, -4 dex, DR 15/adamantine (note doesn't applies to spells or energy damage), half damage from fire and acid, electric damage slows you for 3 rounds, vulnerable to rusting spells)
+3 natural armor
+3 deflection to ac (doesn't stack with rings of protection)
96 damage buffer vs electricity
resist electricity 20
+3 resistance to saves (net +2, doesn't stack with your vest/cloak of resistance)
+1 morale to AC, saves
+5 morale to saves vs fear (net +4)
bless +1 morale to attack rolls
This is not desirable. Forget about the balance issues, its just too complicated. Its particularly problematic as some of the other players already struggle with the rules (they're great gamers, they just don't know D&D very well) and get confused.
I need to figure out some way to limit this using an optional rule. It needs to keep the number of buffs under control without nerfing the Artificer's fun. Any suggestions?
Note that game balance is really not a concern. The PCs are quite powerful and a little nerfing will not kill them.
Any suggestions would be appreciated.
Thanks!