Pursuant to another idea I posted here about increasing spell power by toying with the save-each-round mechanic for ongoing spell effects (such as paralysis), namely reducing the number of saves one gets, I'm now thinking about cantrips. More particularly, the flavor of unlimited cantrips is not something that fits well within the custom low-magic campaign world that I wish to offer my players. I like magic to be scarce, but meaningful.
Has anyone toyed with - or implemented - the idea of limiting cantrip use? For example, they could work like other spells with a limited number of spell slots.
The obvious downside for casters, is of course that they might have to revert back to clearly suboptimal combat options once they're out of cantrips and spells. Although this is less likely to be a problem in my games due to rare occurences when there are numerous battles in a single day, it's still a very valid concern.
So, what do you think about this?
How would you implement such a system?
What type of counter-measure would you consider for casters, especially ones that have poor non-magic battle options, to mitigate the loss of unlimited cantrips?
How many cantrips slots would you allow per day, or how would you handle this limitation generally?
Any other thoughts or suggestions?
Thanks,
Sky
I haven't read but the first page of this thread, but here are some thoughts:
1. You probably want to minimize bookkeeping on the number that can be cast.
2. Here are some ways you can limit cantrips with limited bookkeeping:
a. Allow PCs to cast each one once per short rest (easy to track), but let them have a 1 minute duration on them (i.e., you activate Firebolt and can throw one each round, including the first round). You could add concentrate on them as well, or maybe just skip it, since so many other spells already have it. (This is similar to Shillelagh.)
b. Allow PCs to cast each one a number of times equal to their casting ability modifier per short rest (requires some tracking, but not too bad).
c. Allow PCs a "power pool" of a number of cantrip castings per short rest (just one pool, but cast any number of them in any combination, still relatively easy to track for bookkeeping), and base the power pool on various options, anything from straight casting stat (got an 18 INT, you can cast 18 cantrips per short rest, any mix), to stat modifier (min 1) x level (this would get really high and pointless to track at high level, and could be too low at low level), to stat modifier (min 1) x "X" arbitrary modifier x level (or half level, etc., the arbitrary modifier to make low level easier, half level or less to make high level from being too high), to stat modifier x "X" arbitrary modifier (probably too low for low level though), etc.