Frankie1969
Adventurer
Google reveals a few lists of correspondences between 3E spells and Harry Potter, but not one for 4E yet. Here's what I came up with so far; please join in.
CANTRIPS:
Ghost Sound (in part): Sonorus: amplifies the caster's voice; countered by Quietus.
Light: Lumos: produces a beam of light from the caster's wand; countered by Nox.
Mage Hand (in part): Wingardium Leviosa (Levitation Charm): levitates an object.
Prestidigitation (in part): Aguamenti: produces a jet of water from the caster's wand.
Prestidigitation (in part): Flagrate: produces fiery marks in the air or on a surface.
Prestidigitation (in part): Orchideous: produces a bouquet of flowers from the caster's wand.
Prestidigitation (in part): Scourgify (Scouring Charm): cleans an object or surface.
Prestidigitation (in part): Colovaria (Colour-Change Charm): changes an object's color.
ATTACKS:
Burning Hands: Incendio: produces a burst of fire.
Eyebite: (Conjunctivitus Curse): causes great pain to the victim's eyes.
Flaming Sphere: Lacarnum Inflamarae: produces a ball of fire.
Grease: (Trip Jinx): causes the victim to trip and fall.
Hypnotism (et al): Confundo/Confundus: causes the victim to become confused and prone to follow simple orders without thinking about them.
Icy Rays (et al): Glacius: freezes the target.
Minions of Malbolge (sort of): Fiendfyre: produces powerful & uncontrollable fire which can take the form of beasts.
Mordenkainen's Sword: Sectumsempra: wounds the target as if slashed by a sword.
Scorching Burst (et al): Confringo (Blasting Curse): causes the target to explode in flames.
Sleep: Stupefy (Stunning Spell): causes the victim to fall unconscious.
Sunburst: Lumos Solem: produces a powerful ray of light as bright as the sun.
Thunderwave (sort of): Impedimenta (Impediment Jinx): impedes the target's forward movement by tripping, freezing, binding or knocking back.
Web (sort of): Incarcerous: ties the target up with ropes.
UTILITIES:
Dispel Magic: Finite Incantatem: negates ongoing effects of spells on an area.
Feather Fall: Aresto Momentum: slows a falling object or person.
Levitate:: Ascendio: lifts the target upward.
Memory to Mist: Obliviate (Memory Charm): hides the victim's memory of a particular event.
Shield: Protego (Shield Charm): blocks or reflects many jinxes, curses, and hexes.
Stoneskin: Impervius Charm: makes the target repel substances and outside forces.
True Seeing: (Stealth Sensoring Spell): detects those under magical disguise.
RITUALS:
Arcane Lock: Colloportus: locks a door, preventing it from being opened by normal means.
Control Weather: (Atmospheric Charm): produces weather conditions in the target area; countered by Meteolojinx Recanto.
Detect Secret Doors: Dissendium: causes hidden passageways to open.
Drawmij's Instant Summons (sort of): Accio (Summoning Charm): summons an object to the caster from a distance.
Eye of Alarm: (Intruder Charm): detects intruders and sounds an alarm; also Caterwauling Charm.
Forbiddance: (Anti-Disapparition Jinx): prevents Disapparition and Apparition in an area for a period.
Knock: Alohomora: opens and/or unlocks doors.
Linked Portal (sort of): Portus: turns an object into a portkey.
Magic Circle (sort of): Protego Totalum: protects an area from intrusion.
Make Whole: Reparo: repairs a broken or damaged object.
Passwall: Partis Temporus: creates a temporary gap through a barrier.
Silence: Silencio (Silencing Charm): silences the target.
Tenser's Floating Disk: (Hover Charm): levitates an object off the ground and moves it as directed.
Water Breathing: (Bubble-Head Charm): maintains a bubble of air around the user's head.
OTHER ENCHANTMENTS:
Bag of Holding: (Undetectable Extension Charm): causes a container's capacity to be increased, without changing the object's external appearance.
Disguise Self: Polyjuice Potion:
Fly: (Flying Charm): grants flying to broomsticks and other objects.
Glyph of Warding: (Flagrante Curse): causes the target object to burn human skin when touched.
*****
SPELLS WHICH OUGHT TO BE MATCHABLE:
(Antonin Dolohov's Curse): causes serious internal injury to the touched victim.
Apparate/Disapparate: teleports the wizard over great distances.
Avada Kedavra (Killing Curse): causes instant death to the victim.
(Bedazzling Hex): conceals a person or an object.
Bombarda: causes the target object to explode.
Cave Inimicum: strengthens an enclosure from enemies.
Crucio (Cruciatus Curse): inflicts unbearable pain on the recipient of the curse.
Defodio (Gouging Spell): carves or digs out materials, such as stone and steel.
Deletrius: removes magical images and after-effects.
Deprimo: presses down on an object, causing it to crush or break.
Depulso (Banishing Charm): pushes the target object away to a desired location. Opposite to "Accio".
Diffindo (Severing Charm): cuts or rips objects.
(Disillusionment Charm): hides the target, making it nearly invisible.
Engorgio (Engorgement Charm): causes the target to swell in size; countered by Reducio.
Episkey: heals relatively minor injuries.
Evanesco (Vanishing Spell): makes the target disappear from existence temporarily, or destroys conjured creatures.
Expecto Patronum (Patronus Charm): conjures an incarnation of the caster's positive feelings as a protector.
Expulso: causes an explosion of great force, throwing nearby people.
Finite: negates ongoing effects of spells on a victim.
(Flame-Freezing Charm): causes fire to become harmless to those caught in it.
(Homorphus Charm): reverts a shapeshifted target to its original form.
Immobilus (Freezing Charm): renders the target immobile.
Imperio (Imperius Curse): causes the victim to obey the spoken/unspoken commands of the caster.
Legilimens: reveals the memories, thoughts, and emotions of the target.
Locomotor (+object name): causes the target object to move as directed; also Mobiliarbus & Mobilicorpus.
Petrificus Totalus (Body-Bind Curse): binds the victim's body as if made of stone.
Piertotum Locomotor: animates statues and suits of armour to do the caster's bidding.
Protego Horribilis: provides some form of protection against Dark Magic.
Reducto (Reductor Curse): causes the target object to break or disintegrate.
Rennervate: revives the target from unconsciousness.
Salvio Hexia: provides some form of protection against hexes.
Serpensortia: conjures a serpent from the spell caster's wand.
Specialis Revelio (Scarpin's Revelaspell): reveals an object's secrets or magical properties.
(Supersensory Charm): improves the target's senses.
SPELLS WHICH MAY BE TOO SPECIFIC:
Anapneo: clears the target's blocked airway.
(Anti-Cheating Spell): prevents the user of a parchment or quill from cheating while writing answers.
Aparecium: makes invisible ink appear.
Aqua Eructo: produces a flying jet of water which moves as directed.
Avis: produces a flock of birds from the caster's wand.
(Babbling Curse): cause the victim to babble when they try to speak.
(Bat-Bogey Hex): enlarges the victim's bogeys, gives them wings, and sets them attacking the target.
(Braking Charm): allows broomsticks to stop more quickly.
Calvorio (Hair Loss Curse): causes the victim to lose hair.
(Cheering Charm): causes the target person to become happy and contented.
Densaugeo: causes the teeth of the recipient to grow at an alarming rate.
Descendo: causes an object to sink downward.
Duro: stiffens the target object like stone.
(Entrail-Expelling Curse): causes the entrails (i.e. intestines) to be ejected from the body.
Erecto: erects the target structure.
Excelsiosempra: sends the victim high up in the air; countered by Accio.
Expelliarmus (Disarming Charm): disarms the victim forcibly.
Ferula: creates a bandage and a splint.
(Fidelius Charm): hides information within the soul of a Secret-Keeper.
Furnunculus Curse: causes the victim to become covered in boils.
Geminio: creates a temporary replica of an object.
(Gemino Curse): causes the target object to duplicate into many replicas when touched.
Glisseo: causes the steps on a stairway to flatten and form a ramp or slide.
(Gripping Charm): causes the target to grip things more effectively.
(Hair-Thickening Charm): thickens the target's hair.
Homenum Revelio: reveals humans near the caster.
(Hot-Air Charm): causes wand to emit hot air.
(Hurling Hex): causes brooms to vibrate violently in the air and try to buck their rider off.
(Imperturbable Charm): makes objects such as doors impenetrable and soundproof.
(Jelly-Brain Jinx): presumably affects the target's mental processes.
(Jelly-Fingers Curse): renders the victim's fingers unable to grasp objects.
(Jelly-Legs Jinx): renders the victim's legs temporarily useless.
(Knee-Reversal Hex): causes the victim's knees to appear on the opposite side of his/her legs.
Langlock: glues the victim's tongue to the roof of his/her mouth.
Levicorpus: dangles the victim upside-down by one of his/her ankles; countered by Liberacorpus.
Locomotor Mortis (Leg-Locker Curse): glues the victim's legs together.
Morsmordre (Dark Mark): conjures Voldemort's Dark Mark.
Muffliato: prevents others from hearing your conversation.
(Obliteration Charm): removes footprints (and possibly other things).
Obscuro: causes a blindfold to appear over the victim's eyes.
Oppugno: causes conjured creatures (or possibly any animals) to attack.
Pack: packs a trunk, or perhaps any luggage.
(Permanent Sticking Charm): glues objects permanently in place.
Peskipiksi Pesternomi: attempts to remove Cornish pixies.
(Placement Charm): temporarily places an object upon a desired target.
Point Me (Four-Point Spell): causes the caster's wand tip to point to north.
Prior Incantato: causes an image of the last spell cast by a wand to emanate from it.
(Protean Charm): causes copies of an object to be remotely affected by changes made to the original.
(Refilling Charm): refills the target container with a drink.
Relashio: forces the target to release that which it holds.
Repello Muggletum: keeps Muggles away from the target area.
Rictusempra (Tickling Charm): causes a tickling sensation.
Riddikulus: forces a Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly, this will be a humorous form.
(Slug-Vomiting Charm): causes the victim to vomit slugs for many hours.
Spongify (Cushioning Charm): makes an object softer to touch.
(Stinging Hex, Stinging Jinx): produces stinging red welts and inflammation of the affected area.
(Switching Spell): causes two objects to be switched for one another.
(Taboo): alerts the caster whenever a specified word is spoken.
Tarantallegra: makes the victim's legs dance uncontrollably.
Tergeo: siphons substances off of a surface or object.
(Tongue-Tying Curse): prevents certain information from being revealed by the victim.
(Unbreakable Charm): causes an object to become unbreakable.
(Unbreakable Vow): causes a vow taken by the target to be inviolable, on pain of death.
Waddiwasi: launches small objects through the air.
CANTRIPS:
Ghost Sound (in part): Sonorus: amplifies the caster's voice; countered by Quietus.
Light: Lumos: produces a beam of light from the caster's wand; countered by Nox.
Mage Hand (in part): Wingardium Leviosa (Levitation Charm): levitates an object.
Prestidigitation (in part): Aguamenti: produces a jet of water from the caster's wand.
Prestidigitation (in part): Flagrate: produces fiery marks in the air or on a surface.
Prestidigitation (in part): Orchideous: produces a bouquet of flowers from the caster's wand.
Prestidigitation (in part): Scourgify (Scouring Charm): cleans an object or surface.
Prestidigitation (in part): Colovaria (Colour-Change Charm): changes an object's color.
ATTACKS:
Burning Hands: Incendio: produces a burst of fire.
Eyebite: (Conjunctivitus Curse): causes great pain to the victim's eyes.
Flaming Sphere: Lacarnum Inflamarae: produces a ball of fire.
Grease: (Trip Jinx): causes the victim to trip and fall.
Hypnotism (et al): Confundo/Confundus: causes the victim to become confused and prone to follow simple orders without thinking about them.
Icy Rays (et al): Glacius: freezes the target.
Minions of Malbolge (sort of): Fiendfyre: produces powerful & uncontrollable fire which can take the form of beasts.
Mordenkainen's Sword: Sectumsempra: wounds the target as if slashed by a sword.
Scorching Burst (et al): Confringo (Blasting Curse): causes the target to explode in flames.
Sleep: Stupefy (Stunning Spell): causes the victim to fall unconscious.
Sunburst: Lumos Solem: produces a powerful ray of light as bright as the sun.
Thunderwave (sort of): Impedimenta (Impediment Jinx): impedes the target's forward movement by tripping, freezing, binding or knocking back.
Web (sort of): Incarcerous: ties the target up with ropes.
UTILITIES:
Dispel Magic: Finite Incantatem: negates ongoing effects of spells on an area.
Feather Fall: Aresto Momentum: slows a falling object or person.
Levitate:: Ascendio: lifts the target upward.
Memory to Mist: Obliviate (Memory Charm): hides the victim's memory of a particular event.
Shield: Protego (Shield Charm): blocks or reflects many jinxes, curses, and hexes.
Stoneskin: Impervius Charm: makes the target repel substances and outside forces.
True Seeing: (Stealth Sensoring Spell): detects those under magical disguise.
RITUALS:
Arcane Lock: Colloportus: locks a door, preventing it from being opened by normal means.
Control Weather: (Atmospheric Charm): produces weather conditions in the target area; countered by Meteolojinx Recanto.
Detect Secret Doors: Dissendium: causes hidden passageways to open.
Drawmij's Instant Summons (sort of): Accio (Summoning Charm): summons an object to the caster from a distance.
Eye of Alarm: (Intruder Charm): detects intruders and sounds an alarm; also Caterwauling Charm.
Forbiddance: (Anti-Disapparition Jinx): prevents Disapparition and Apparition in an area for a period.
Knock: Alohomora: opens and/or unlocks doors.
Linked Portal (sort of): Portus: turns an object into a portkey.
Magic Circle (sort of): Protego Totalum: protects an area from intrusion.
Make Whole: Reparo: repairs a broken or damaged object.
Passwall: Partis Temporus: creates a temporary gap through a barrier.
Silence: Silencio (Silencing Charm): silences the target.
Tenser's Floating Disk: (Hover Charm): levitates an object off the ground and moves it as directed.
Water Breathing: (Bubble-Head Charm): maintains a bubble of air around the user's head.
OTHER ENCHANTMENTS:
Bag of Holding: (Undetectable Extension Charm): causes a container's capacity to be increased, without changing the object's external appearance.
Disguise Self: Polyjuice Potion:
Fly: (Flying Charm): grants flying to broomsticks and other objects.
Glyph of Warding: (Flagrante Curse): causes the target object to burn human skin when touched.
*****
SPELLS WHICH OUGHT TO BE MATCHABLE:
(Antonin Dolohov's Curse): causes serious internal injury to the touched victim.
Apparate/Disapparate: teleports the wizard over great distances.
Avada Kedavra (Killing Curse): causes instant death to the victim.
(Bedazzling Hex): conceals a person or an object.
Bombarda: causes the target object to explode.
Cave Inimicum: strengthens an enclosure from enemies.
Crucio (Cruciatus Curse): inflicts unbearable pain on the recipient of the curse.
Defodio (Gouging Spell): carves or digs out materials, such as stone and steel.
Deletrius: removes magical images and after-effects.
Deprimo: presses down on an object, causing it to crush or break.
Depulso (Banishing Charm): pushes the target object away to a desired location. Opposite to "Accio".
Diffindo (Severing Charm): cuts or rips objects.
(Disillusionment Charm): hides the target, making it nearly invisible.
Engorgio (Engorgement Charm): causes the target to swell in size; countered by Reducio.
Episkey: heals relatively minor injuries.
Evanesco (Vanishing Spell): makes the target disappear from existence temporarily, or destroys conjured creatures.
Expecto Patronum (Patronus Charm): conjures an incarnation of the caster's positive feelings as a protector.
Expulso: causes an explosion of great force, throwing nearby people.
Finite: negates ongoing effects of spells on a victim.
(Flame-Freezing Charm): causes fire to become harmless to those caught in it.
(Homorphus Charm): reverts a shapeshifted target to its original form.
Immobilus (Freezing Charm): renders the target immobile.
Imperio (Imperius Curse): causes the victim to obey the spoken/unspoken commands of the caster.
Legilimens: reveals the memories, thoughts, and emotions of the target.
Locomotor (+object name): causes the target object to move as directed; also Mobiliarbus & Mobilicorpus.
Petrificus Totalus (Body-Bind Curse): binds the victim's body as if made of stone.
Piertotum Locomotor: animates statues and suits of armour to do the caster's bidding.
Protego Horribilis: provides some form of protection against Dark Magic.
Reducto (Reductor Curse): causes the target object to break or disintegrate.
Rennervate: revives the target from unconsciousness.
Salvio Hexia: provides some form of protection against hexes.
Serpensortia: conjures a serpent from the spell caster's wand.
Specialis Revelio (Scarpin's Revelaspell): reveals an object's secrets or magical properties.
(Supersensory Charm): improves the target's senses.
SPELLS WHICH MAY BE TOO SPECIFIC:
Anapneo: clears the target's blocked airway.
(Anti-Cheating Spell): prevents the user of a parchment or quill from cheating while writing answers.
Aparecium: makes invisible ink appear.
Aqua Eructo: produces a flying jet of water which moves as directed.
Avis: produces a flock of birds from the caster's wand.
(Babbling Curse): cause the victim to babble when they try to speak.
(Bat-Bogey Hex): enlarges the victim's bogeys, gives them wings, and sets them attacking the target.
(Braking Charm): allows broomsticks to stop more quickly.
Calvorio (Hair Loss Curse): causes the victim to lose hair.
(Cheering Charm): causes the target person to become happy and contented.
Densaugeo: causes the teeth of the recipient to grow at an alarming rate.
Descendo: causes an object to sink downward.
Duro: stiffens the target object like stone.
(Entrail-Expelling Curse): causes the entrails (i.e. intestines) to be ejected from the body.
Erecto: erects the target structure.
Excelsiosempra: sends the victim high up in the air; countered by Accio.
Expelliarmus (Disarming Charm): disarms the victim forcibly.
Ferula: creates a bandage and a splint.
(Fidelius Charm): hides information within the soul of a Secret-Keeper.
Furnunculus Curse: causes the victim to become covered in boils.
Geminio: creates a temporary replica of an object.
(Gemino Curse): causes the target object to duplicate into many replicas when touched.
Glisseo: causes the steps on a stairway to flatten and form a ramp or slide.
(Gripping Charm): causes the target to grip things more effectively.
(Hair-Thickening Charm): thickens the target's hair.
Homenum Revelio: reveals humans near the caster.
(Hot-Air Charm): causes wand to emit hot air.
(Hurling Hex): causes brooms to vibrate violently in the air and try to buck their rider off.
(Imperturbable Charm): makes objects such as doors impenetrable and soundproof.
(Jelly-Brain Jinx): presumably affects the target's mental processes.
(Jelly-Fingers Curse): renders the victim's fingers unable to grasp objects.
(Jelly-Legs Jinx): renders the victim's legs temporarily useless.
(Knee-Reversal Hex): causes the victim's knees to appear on the opposite side of his/her legs.
Langlock: glues the victim's tongue to the roof of his/her mouth.
Levicorpus: dangles the victim upside-down by one of his/her ankles; countered by Liberacorpus.
Locomotor Mortis (Leg-Locker Curse): glues the victim's legs together.
Morsmordre (Dark Mark): conjures Voldemort's Dark Mark.
Muffliato: prevents others from hearing your conversation.
(Obliteration Charm): removes footprints (and possibly other things).
Obscuro: causes a blindfold to appear over the victim's eyes.
Oppugno: causes conjured creatures (or possibly any animals) to attack.
Pack: packs a trunk, or perhaps any luggage.
(Permanent Sticking Charm): glues objects permanently in place.
Peskipiksi Pesternomi: attempts to remove Cornish pixies.
(Placement Charm): temporarily places an object upon a desired target.
Point Me (Four-Point Spell): causes the caster's wand tip to point to north.
Prior Incantato: causes an image of the last spell cast by a wand to emanate from it.
(Protean Charm): causes copies of an object to be remotely affected by changes made to the original.
(Refilling Charm): refills the target container with a drink.
Relashio: forces the target to release that which it holds.
Repello Muggletum: keeps Muggles away from the target area.
Rictusempra (Tickling Charm): causes a tickling sensation.
Riddikulus: forces a Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly, this will be a humorous form.
(Slug-Vomiting Charm): causes the victim to vomit slugs for many hours.
Spongify (Cushioning Charm): makes an object softer to touch.
(Stinging Hex, Stinging Jinx): produces stinging red welts and inflammation of the affected area.
(Switching Spell): causes two objects to be switched for one another.
(Taboo): alerts the caster whenever a specified word is spoken.
Tarantallegra: makes the victim's legs dance uncontrollably.
Tergeo: siphons substances off of a surface or object.
(Tongue-Tying Curse): prevents certain information from being revealed by the victim.
(Unbreakable Charm): causes an object to become unbreakable.
(Unbreakable Vow): causes a vow taken by the target to be inviolable, on pain of death.
Waddiwasi: launches small objects through the air.
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