D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

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  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 
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Russ Morrissey

Russ Morrissey


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Can we stop with this extreme hyperbole and mischaracterization, please? It's super annoying, and it's not at all accurate. I knew this would happen when they introduced the Gothic Lineages and began allowing them and a few other races choose whether they want to be Small or Medium, but I had hoped that people would actually react to it in good faith and not just be reactionaries getting outraged over nothing.

Small races are still small. Goblins, Kobolds, and Fairies in this book are still listed as being Small, and don't have the "Small or Medium" choice that a few other newer/udpated races and lineages get to choose from (Owlin, Tabaxi, Harengon, et cetera). Goblins and Kobolds are still always the Small size. The same will apply to Gnomes and Halflings in the 2024 PHB.

Small races are still Small. Can we please stop with these ridiculous lies? You're trying to do reductio ad absurdum, but are failing in a manner that results in you committing strawmen fallacies.

I understand if you don't like these changes. I sincerely do, and I'm not fond of a few of them. But you have to at least be honest when complaining and not just make up BS like this.
And what does the book say about their height and weight?
 

Like I said in the species mechanics thread, to me the main purpose of rules for species is to emulate what the species actually is like. So if they're physically weaker, then so be it. (Also paladins can use finesse weapons just fine. Barbarians can't but I consider that to be flaw in the class.) But if I actually gave them such penalty, I'd of course give them something to compensate. Like (off the top of my head) +1 to AC due being hard to hit due being so small.
In my mind species mechanics exist to provide fun character mechanical capabilities that exist more or less independent of character class.

So if they're weaker, there should be a purpose for it. Perhaps it's the cost of some other cool capability. I don't have any particular issue with that.

But being weaker because "that's how they really are" just doesn't hold water for me in the context of a fantasy RPG.
 

Cadence

Legend
Supporter
In my mind species mechanics exist to provide fun character mechanical capabilities that exist more or less independent of character class.

So if they're weaker, there should be a purpose for it. Perhaps it's the cost of some other cool capability. I don't have any particular issue with that.

But being weaker because "that's how they really are" just doesn't hold water for me in the context of a fantasy RPG.
I'm fine with halflings being strong. They just need to be portrayed that way in the world. Look how strong a bunch of old articles and studies act like chimps are IRL, when they're apparently only 1.5 times stronger per pound than humans. Halflings in 5e are 3-5 times stronger per pound than humans. That is awesome! So play it up, or at least mention it. Give me a picture of a halfling arm wrestling a Half-orc or Goliath to a standstill in the PhB and I will never bring it up negatively again! And if someone wants to play an LotR Hobbit? Well, use the obvious dump stat to stay in character.
 

I'm fine with halflings being strong. They just need to be portrayed that way in the world. Look how strong we act like chimps are IRL, when they're only 1.5 times stronger per pound than humans. Halflings in 5e are 3-5 times stronger per pound than humans. That is awesome! So play it up, or at least mention it. Give me a picture of a halfling arm wrestling a Half-orc or Goliath to a standstill in the PhB and I will never bring it up negatively again!
Totally agree. I think there are a lot of ways in which the 5e lore underutilizes halflings.

They've got this naturally brave, lucky, folk who are primarily motivated by the chance to experience a good story and who are tiny yet freakishly strong (relative to their size). And how do they live? In isolated unmolested human analogue farm villages. It's a tragic failure of imagination really.

(And that's not even mentioning the godawful art)
 

Cadence

Legend
Supporter
Totally agree. I think there are a lot of ways in which the 5e lore underutilizes halflings.

They've got this naturally brave, lucky, folk who are primarily motivated by the chance to experience a good story and who are tiny yet freakishly strong (relative to their size). And how do they live? In isolated unmolested human analogue farm villages. It's a tragic failure of imagination really.

(And that's not even mentioning the godawful art)
I mean, the freakishly strong helps explain why they're not bothered out there a little more.

Of course the similar phenomena makes goblins and kobolds seem scarier.
 

AcererakTriple6

Autistic DM (he/him)
And what does the book say about their height and weight?
It says that they're small. And the PHB (or DMG, I can't remember) explains what the range of height for creatures of certain sizes are. And the book also says that you can pick the most appropriate height/weight determining table from the PHB if you want to randomly generate your height and weight for your character (and there are tables for Gnomes and Halflings to roll on).

They're still small. They've always been small, and they always will be. Being "small" is literally 90% of a Halfling's base identity, and there's no way that WotC will change that.

You can still roll for their height and weight and they are still small.
 

It says that they're small. And the PHB (or DMG, I can't remember) explains what the range of height for creatures of certain sizes are. And the book also says that you can pick the most appropriate height/weight determining table from the PHB if you want to randomly generate your height and weight for your character (and there are tables for Gnomes and Halflings to roll on).

They're still small. They've always been small, and they always will be. Being "small" is literally 90% of a Halfling's base identity, and there's no way that WotC will change that.

You can still roll for their height and weight and they are still small.
It says they're mechanically small, it also apparently says they have same range of height and weight than humans. So being small in rules is no longer connected to being small in fiction or vice versa. 🤷
 

Irlo

Adventurer
It says they're mechanically small, it also apparently says they have same range of height and weight than humans. So being small in rules is no longer connected to being small in fiction or vice versa.
Honestly, I'm not sure what makes that apparent to you.

The only direct quote I have seen to support the notion that halfling can be 6' tall was snipped from surrounding text that put the statement into context.

Maybe we'll have to wait for that book that none of us are going to buy.
 

AcererakTriple6

Autistic DM (he/him)
It says they're mechanically small, it also apparently says they have same range of height and weight than humans. So being small in rules is no longer connected to being small in fiction or vice versa. 🤷
No, that's the general ruling on player races. Specific (the size of Goblins, Kobolds, Fairies, Halflings, and Gnomes) beats general (the "player races are typically the same size/weight as humans" statement).

I covered this in this post. The confusion in this thread about the statement was largely due to one poster lying about/misrepresenting the statement as some sort of "all races all the time are the exact same size, weight, and age as Humans". What the statement is really about is a quick shorthand of "oh, most races fall into this, but if a specific race isn't, it will say so in its description".

It's 100% in line with D&D 5e's design philosophy. There are general rules, and there are specific ones. No contradiction, no absolutes.
 

Galandris

Foggy Bottom Campaign Setting Fan
Honestly, I'm not sure what makes that apparent to you.

The only direct quote I have seen to support the notion that halfling can be 6' tall was snipped from surrounding text that put the statement into context.

Maybe we'll have to wait for that book that none of us are going to buy.

It's in Strixhaven race options :

"Player characters, including owlin, typically fall into the same range of height and weight that humans have in our world. If you'd like to determine your character's height or weight randomly, consult the Random Height and Weight table in the player's Handbook and choose the row in the table that best represents the build you imagine for your character".

To be clear, the ability to "choose the row that best represent your build" is the ability to randomly roll from any race build. So, in Strix and "going forward", your S halfling (or owlin) can be 5'6"+2d8 like anyone else.

Note that this is a setting book, so maybe PCs in Strixhaven are a deviation from standard, but WotC stated it would be the standard presentation going forward and they kept to their word with Strixhaven. We'll see how they do that in future books.
 
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Irlo

Adventurer
It's in Strixhaven :

"Player characters, including owlin, typically fall into the same range of height and weight that humans have in our world. If you'd like to determine your character's height or weight randomly, consult the Random Height and Weight table in the player's Handbook and choose the row in the table that best represents the build you imagine for your character".

Note that this is a setting book, so maybe PCs in Strixhaven are a deviation from standard, but WotC stated it would be the standard presentation going forward and they kept to their word with Strixhaven.

To be clear, the ability to "choose the raw that best represent your build" is the ability to randomly roll from any race build.
Got it. Thanks!
 

Arilyn

Hero
No, that's the general ruling on player races. Specific (the size of Goblins, Kobolds, Fairies, Halflings, and Gnomes) beats general (the "player races are typically the same size/weight as humans" statement).

I covered this in this post. The confusion in this thread about the statement was largely due to one poster lying about/misrepresenting the statement as some sort of "all races all the time are the exact same size, weight, and age as Humans". What the statement is really about is a quick shorthand of "oh, most races fall into this, but if a specific race isn't, it will say so in its description".

It's 100% in line with D&D 5e's design philosophy. There are general rules, and there are specific ones. No contradiction, no absolutes.
This is true of ages too. Typically members of races live to 100, but there are exceptions. The typically word is getting skipped over. WoTC is not going to fling open the doors to 6' halflings and gnomes.
 

AcererakTriple6

Autistic DM (he/him)
This is true of ages too. Typically members of races live to 100, but there are exceptions. The typically word is getting skipped over. WoTC is not going to fling open the doors to 6' halflings and gnomes.
Yep. The most recent UA with the Astral Elves even mentions how they live to around 700 years old when not on the Astral Plane, so WotC is clearly not 100% homogenizing the player races. They're just making things simpler so they have more space for the important stuff (game mechanics, lore, etc).
 

I mean, the freakishly strong helps explain why they're not bothered out there a little more.

Of course the similar phenomena makes goblins and kobolds seem scarier.
I had not considered halflings as being the threatening local species. I do like it but it's a little having a biker gang...but they live in the suburbs.

Where are the mobile tent cities that carry news and tales between nations, treehouses at the crossroads traversed by rope swings and faith, villages built into shoreline cliff faces accessed via riding albatrosses and skyships, or wasp-like hives in the city where you can find all kinds of goods if you're willing to sing for it, seafaring caravans in search of the perfect spice.

The template lends itself to so many interesting interpretations and the one they went with was..homebody. It's... fine ...I guess.
 

Faolyn

(she/her)
That leads to a bigger question: should every race be equally good at every class? Not just capable, but equally effective? I've never thought so, and historically they haven't been, but it sure seems like that's what people want now, and WotC is catering to that desire. Small wonder then that the aesthetics of race are eclipsing the mechanics.
The thing is, you're not playing "a race." You're playing an individual of a race. It may very well be that elves don't make good barbarians and halflings don't make good wizards (or whatever). But that doesn't, and shouldn't, mean that your PC is mechanically limited. It also doesn't, and shouldn't, mean that I as a DM can't decide that in this world, elves are a barbaric people and halflings are accomplished magic-users.
 

It's in Strixhaven race options :

"Player characters, including owlin, typically fall into the same range of height and weight that humans have in our world. If you'd like to determine your character's height or weight randomly, consult the Random Height and Weight table in the player's Handbook and choose the row in the table that best represents the build you imagine for your character".

To be clear, the ability to "choose the row that best represent your build" is the ability to randomly roll from any race build. So, in Strix and "going forward", your S halfling (or owlin) can be 5'6"+2d8 like anyone else.

Note that this is a setting book, so maybe PCs in Strixhaven are a deviation from standard, but WotC stated it would be the standard presentation going forward and they kept to their word with Strixhaven. We'll see how they do that in future books.
That does seem to be the way it reads. It is potentially dissonant with creature sizes, though how much so really comes down to your players.

But ultimately it's more a recognition that character dimensions have almost zero mechanical impact no matter what numbers you put on your sheet. You just have to be too big for a keyhole and too heavy for mage hand.
 

Faolyn

(she/her)
I think the criticism is that it removes on of the already very few differentiating element. I don't want to speak for others, but I'd bet that most people in the slow halfling camp would like to have them be a little less strong than humans, if speaking such idea aloud was still possible in civilized company.

Races size are already not emphasized, to the point players can forget about it easily: one of the human characters at my table tried to hit on a halfling NPC. He was reminded that the halfling was "approximately the size of a 3 years old..." The player was... suddenly ill-at-ease ;-)
I was running a game that took place in a halfling river port town. I mentioned prostitutes. The orc's player asked if they were all halflings. I said yes. He then said "I look at the prostitutes, then down at myself, sigh, and move on."
 


I can't see myself getting these updated books anytime soon, if I end up playing with people that do, I imagine it will work a little like the Ranger class from Tasha's where you pick and choose from either book to best customize the character you want.
 

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