D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

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  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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Vaalingrade

Legend
Serious question.

Since small and medium creatures take up the same space, have the same movement rate, there exists creature types that allow S or M, and there are humans IRL that would be small on the current D&D scale... why do we even have them separate? Is it really worth penalizing the S for using large weapons or letting the S slip by a L creature but not letting an M do the same?
Why not have their racial abilities revolve around the fun things you can so as a shorty rather than punching them in the throat? OR at least a tradeoff instead of just making being short suck?
 

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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
You really think it's a good idea to give players nothing to work with? Just because WotC is afraid what people might say about their lore, and too lazy to do it right, it's ok to just stop giving a starting point?
Are they actually giving players nothing to work with, or is that just more tired, unhelpful hyperbole? Because it certainly seems more like the latter.
 

Thunder Brother

God Learner
Is there a game that is more gritty by height? (Did Villains and Vigilantes have a formula that went by player weight for carrying capacity or something like that?)

I can see an optional rule somewhere that is more crunchy in D&D, but not getting through as the default anymore.
BRP-derived games such as Runequest and Pendragon have Size (height and weight) as a core attribute. It influences HP and some other stats.
 



Maxperson

Morkus from Orkus
Halfling need to have 25' movement per round in order to make them feel like halflings? Yeah, great. And guess what? Most of those halflings are playing Rogues, which means they're moving 50' per round via Dash while everyone is moving 30'. Oh yeah... that 25' movement speed REALLY shows us how "slow" they are from their size compared to the other races. :rolleyes:
So "rogue" is a racial ability now? Every halfling is a rogue?
 


Serious question.

Since small and medium creatures take up the same space, have the same movement rate, there exists creature types that allow S or M, and there are humans IRL that would be small on the current D&D scale... why do we even have them separate? Is it really worth penalizing the S for using large weapons or letting the S slip by a L creature but not letting an M do the same?
I actually suspect that small and medium will get merged in 5.5e. The terms will still be there to keep backwards compatibility, but their actual rules will become 100% identical.
 



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