Listen and Spot at a Distance

RappinTonyDanza

First Post
I'm seeking some advice on using Spot and Listen in my campaign.

In the players handbook it says to apply a -1 modifier on a spot check for each 10 feet of distance between two groups. However if never states a DC to spot an enemy not trying to hide. I'm thinking DC 5, maybe 10. Feelings?

Listen on the other hand doesn't have any modifiers listed for distances. At what distance would you start applying modifiers for listen checks? -1 for every 10 ft? Or would the distance be greater? In my mind you could potentially hear something easier than you could spot it at a great distance.

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I'm seeking some advice on using Spot and Listen in my campaign.

In the players handbook it says to apply a -1 modifier on a spot check for each 10 feet of distance between two groups. However if never states a DC to spot an enemy not trying to hide. I'm thinking DC 5, maybe 10. Feelings?

If they're not trying to hide, assume a base DC 0. Then apply any circumstance modifiers that you think make sense. Walking on grasslands shortly after the thaw when the grass is still low, +0 to the DC. Tromping through a jungle, maybe +10 DC.
 

I agree with billd91. I'd just add that you might still apply the size modifiers used for Hide as penalties to the Spot, so casually lounging giants are still easier to see from afar than casually lounging goblins.

For Listen, the modifier for distance is +1 DC per 10ft. Not sure why it's a 'plus' applied to the DC rather than a 'minus' on the check, but it's on the table that way. (It's the smaller table at bottom.)
 
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If there's no cover or concealment between you and your target, you see them, no rolling required.

If and only if there's cover or concealment do I go with bill's solution.

IMO its not just cover or concealment.

Cover, concealment, distraction and distance play an equally important role.

If players are engaged in combat (or some other task that demands a certain amount of attention), the might as well miss something that has no cover/concealment.

Also, they might as well miss something at a great distance, due to small size.
 

As was pointed out in the Searing Light discussion, there are times when the Spot modifiers don't make sense. In theory, you shouldn't be able to Spot the sun, moon or stars in the sky. The distance modifiers make it impossible.

Are you trying to see how the other group is dressed, or armed at a hundred yards? Make that roll.

If the question is simply whether or not you notice a party walking across the plains towards you, don't bother. No cover, no attempt to hide, they're visible.

We use Spot as a catch all for noticing the snow on the mountain, and for noticing the needle hidden in the cushions of the chair.

We used to joke about the "Detect Obvious" ability. It should always be a freebie.
 

I'm seeking some advice on using Spot and Listen in my campaign.

In the players handbook it says to apply a -1 modifier on a spot check for each 10 feet of distance between two groups.

I've got long discussions of this elsewhere, but in short, "No, don't do that".

The DC of spotting something increases linearly not with a linear increase in distance but with something closer to each doubling of the distance. (It's actually closer to every 30% increase in distance is another +1, but anyway, the point is that a table is required if you want both reasonable versimilitude and ease of play.).

So if 10 feet implies -1, then 20 feet imples -2, but 40 feet (and not 30 feet) implies something more like -3 and 80 feet (and not 40 feet) implies something more like -4. (Those aren't the actual values I use, but you get the idea.)

If you don't do this, mountains will be impossible to spot. That sounds like a ridiculous case, but it becomes absolutely essential if you run combat at longer than normal dungeon distances (even just at 300').

Listen on the other hand doesn't have any modifiers listed for distances. At what distance would you start applying modifiers for listen checks? -1 for every 10 ft? Or would the distance be greater? In my mind you could potentially hear something easier than you could spot it at a great distance.

On my table, the difficulty in hearing something at range is twice that of seeing at range. So you have the same penalty at 50' to hear as you would to see at 100'. This is because human vision is much more acute than hearing, and light travels more freely than sound. On the other hand, hearing is much less effected by available concealment than sight.

In my game, the DC of spotting something that doesn't have cover and isn't actively hiding is -5 (DC 0 if you are distracted). Since this roll is made passively every few seconds, in general if vision is unobstructed and you aren't near sighted, you'll typically see it when it is still VERY far away. In fact, the DC of spotting a medium sized creature that is moving is so low, that typically you will be limited by natural obstructions well before you are limited by anything else. If you are out on a flat plain, you'll see any medium sized creature that isn't trying to hide when it is still miles away. You probably won't be able to make out in details at that distance, but you'll see it.

For example, on my table the DC of seeing something that is 2200' away, moving, and not concealed is only 7 if you are alert and only 12 if you are distracted (by a conversation or the like). It's more than possible to see someone miles away under these conditions, especially if you are sharp eyed (or heroically sharpeyed like Legolas in LotR, keeping in mind that 'Gandalf is a 6th level Wizard').
 

As was pointed out in the Searing Light discussion, there are times when the Spot modifiers don't make sense. In theory, you shouldn't be able to Spot the sun, moon or stars in the sky. The distance modifiers make it impossible.

Are you trying to see how the other group is dressed, or armed at a hundred yards? Make that roll.

If the question is simply whether or not you notice a party walking across the plains towards you, don't bother. No cover, no attempt to hide, they're visible.

We use Spot as a catch all for noticing the snow on the mountain, and for noticing the needle hidden in the cushions of the chair.

We used to joke about the "Detect Obvious" ability. It should always be a freebie.

See my discussion above.

The problem is that they try to set the DC of Spot linearly when it isn't linear with distance.

The apparant size of an object is a function of its cross sectional area (perpendicular to the line of sight). So for short distances, it makes a little bit of sense that you'd see immediate changes in the DC of spot and that works ok for dungeon distances. Things do seem much smaller at 40' than they do at 20'. But if something is 1000' away, moving it 10' or 20' further away involves a trivial change to DC because it involves a trivial change to apparant size. To get a non-trivial change to apparant size when something is 1000' away, you have to move it a couple hundred feet further away.

So if 1000' away is +10 to DC, then maybe 1500' away is +11 to DC. So spotting something that is collosal and moving and unconcealed (like an airplane or a dragon) miles away is nearly trivial, even if you do roll spot checks to detect it. You stop having to worry about 'Ok, you just see it'. If you really want to know if it can be seen or if you want to go to the rules and work out approximately how far away it is when they first notice it, you can work it out.
 

Well, by the current rules you're at -100 to Spot any detail at 1000 feet.

Adding 10 feet to that distance is a trivial change, to be sure, but going from -100 to -101 is an equally trivial change.

And it is, in fact, reasonable to suggest that you might not notice a person 100 feet away (-10 on a DC0 Spot check), if you're distracted or not specifically scanning the horizon. Most people focus on what's right in front of them. They watch where they're going, particularly when walking outdoors where the ground isn't clear, level, and covered in carpet.

The Spot rules are uncomfortable in many instances, and downright nonsensical in some circumstances.
 

I generally assume a base DC of 5 to notice a Medium sized creature or object. +5 for each size category smaller, so noticing a Small item/creature is DC 10, Tiny is DC 15, etc. The reverse is true for larger stuff.

Unless there is a huge distance involved however, I usually just make noticing things that most players could get without rolling automatic. I also use a simplified Spot/Listen DC modifier. If it is more than 50 feet away it is a -5 penalty. If it is more than 100 feet away it is a -10 modifier. This means I don't usually have to actually count out how far away something is to determine the DC. I've found that trying to actively determine Spot and Listen DCs by RAW is tedious and completely derogatory to the action flow of the game. It is one case where I believe simplicity trumps realism.
 

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