rackabello
First Post
i thought i'd share a few favorite literary worlds that i'd love to see adapted to gaming. i'm curious whether any on the boards know whether any of these have been adapted as official or homebrew campaign settings. if there are other literary worlds you'd like to see or have already drawn on in your campaigns, let's hear 'em.
my favorites include:
my favorites include:
- Piers Anthony's Xanth: only for those with a high pun threshold, of course, and the books have certainly IMO suffered ever diminishing returns after the first few. still and all i dig Xanth's basic wackiness, and the notion of each person having a single magical talent has a lot of roleplaying potential [though it could be anathema to game balance: player 1 can stop time. player 2 can change the color of his eyes...].
- Greg Bear, Songs of Earth & Power: superb and spooky source for a fey campaign.
- Ursula K. LeGuin's Earthsea: interesting possibilities for a campaign to blend high and low or 'subtle' magic. mages can scale to immense heights of power but do so slowly and are loath to use it.
- Roger Zelazny's Amber: how's the Diceless adaptation?
- Fritz Lieber's Lankhmar: singularly unimpressed with the modules i've seen from the 1e version.