literary campaign settings you'd like to see


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Furn_Darkside said:
Salutations,

A rpg book based on the books of Dinotopia would be pretty cool as well.

FD

I dunno... I like the Dinotopia setting in concept, but it's a bit too utopian to really have a good GAME there, I think. Too little goes wrong, too little conflict.
 

Tsyr said:


I dunno... I like the Dinotopia setting in concept, but it's a bit too utopian to really have a good GAME there, I think. Too little goes wrong, too little conflict.

So make it Dinodystopia, maybe?

Daniel
 

I'd just like to second some of the selections that I've seen listed on here already. Namely:

George R. R. Martin's "Song of Ice and Fire."
Weiss and Hickman's "Death Gate"
Herbert's "Dune"
Terry Goodkind's "Sword of Truth"
Anne McCaffrey's "Pern"
David Eddings's "Belgariad" and "Elerium"

There are probably a bunch of other ones that I'd love to see too. Some like Jordan's Wheel of Time and Terry Brooks Shanara have already been done by WotC or in Dragon.
 

I would like to second Mercedes Lackey's Velgarth (especially the magic system) and the world of J. Gregory Keyes' Waterborn and Blackgods (which also has a pretty cool magic system).

J. Gregory Keyes' works especially, as he really has an interesting, nontraditional setting...
 

I'll have to chime in and echo what a few others have mentioned: George R. R. Martin's A Song of Ice and Fire . Quite simply my favorite all-time fantasy setting. It would make for a great low-magic, gritty, bloody campaign world.

With rules on creating your own noble-houses, or creating characters for existing ones, it could be the inheritor of Birthright.
 

Tsyr said:

I dunno... I like the Dinotopia setting in concept, but it's a bit too utopian to really have a good GAME there, I think. Too little goes wrong, too little conflict.

Heh, I think the exact opposite- you are given this castle made of sand on the beach. You know all the details, and then have your choice how to wreck havoc with it.

Other suggestions, like GRRM's Song of Ice and Fire would appeal to me for the information, but a game there would not be as much fun. The major conflicts and their players are laid out. Readers of the series will know the details of the conflict- and I think a game there would suffer.

The same goes for many of the books mentioned. Playing in them would have the characters playing second-fiddle to the major players (gee - sounds like FR) or would involve the GM to move beyond the supplement and do a lot of work to give the players a foundation to make their own stories.

FD
 

Though it's been mentioned several times, David Eddings' Elenium and Tamuli books (the Sparhawk novels) would be incredible.
 

ladyofdragons...

...if you liked the Keltiad --that is the Irish-as-decendents-of-the-Atlanteans-who-went-into-Space series, isn't it-- I'd like to recommend Julian May's Sage of the Pliocene Exile. First book is The Many-Colored Land. They might be out of print. I can't vouch for the quality of the writing, but the characters, sheer pulp inventiveness and general verve of the series is hard to beat. There will always be a place in my heart for Aiken Drum, the Non-born King, and his terrific choice of coat-of-arms...
 

Vaxalon said:


Oh. My. God.

I really don't think I could handle an accurate portrayal of that; I've seen the movie and I've read the book and I'm still scraping the images out of the corners of my skull and locking them in adamantine lockboxes.

For the record, there is a Naked Lunch rpg, in French, based more on the movie than the book. However, on rpg.net, there is a guy who has started making an rpg closely inspired by the Naked Lunch, with the main focus being drug addiction (I am assuming done tastefully, he is a recovery addict and he seemed very sincere in his idea pitch).

The Black Meat is like a tainted cheese................



Wouldn't mind a Naked Lunch d20, or Black Company d20 at all.



Just one fix,

hellbender
 

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