Gistanne looks at you intensely for a moment. "Nothin' much," she answers. The young woman shifts a bit uncomfortably. "But if he's not here, an' he's not dead... Well, are you keeping him - or recruiting him? Is signing on a, um, option?"
Cannister nods slightly and begins the march down the length of the ship towards engineering. "I am afraid that my knowledge of the ship has been limited somewhat by my confinement on the bridge," says the android. "And I, well, I am not programmed per se with knowledge of mechanical functions, either robotic or biological. My skills pertain more to computation and astronomical phenomena. But I believe the ship has seen combat a number of times before. There are telltale signs in the code of on the fly patches to malfunctioning systems."
As you move through the living quarters the android points out some of the rooms and notes a few details about their previous occupants, now mostly deceased. "Quarters were generally assigned or awarded based on seniority within Hesala's company. Here, in the occupied room closest to the lower level, is where Gistanne and Martrew slept. Initially they had separate quarters, but not long after we had settled down here Gistanne moved her things into his. I believe he was on guard duty along with her when your assault began."
The rest of you pile into the buggies inside the bay and engage the two engines. Sobec takes the one with Hesala in the back, the thinking being that even if she wakes up and thinks about trying some really stupid she will be dissuaded by the huge lizard that already dismembered her once today. Zyzzy gets behind the wheel beside Gistanne while Tara keeps and eye on the young woman and Brill from the back seat. The android slowly guides her vehicle out of the bay and down the ramp between the two barriers at the bottom, with Sobec following close behind. Once you are back on dirt and grass you rev up the engines and make for where you stashed the rental. It only takes a couple of minutes to reach it, now that there is no reason for being stealthy, and then Tara hops out with Brill and they get into the third vehicle.
The trip back to town is mostly uneventful, other than whatever chatter the three of you engage in over comms. Hesala groans from time to time, but otherwise does not stir. Brill looks around at the surrounding terrain, maybe taking it in one last time before his extended stay in a cell - he makes the odd comment about things to avoid in sections of terrain he has passed over before. But Gistanne just kinda stares silently over her knees, almost oblivious to the galaxy.
As you pull back into town it appears your arrival causes a bit of a stir, with a few whoops and hollers of approval about taking out the trash. Most people keep their distance though, perhaps wary of getting too excited until your prisoners are safely secured in forcecages. You drive up to the sheriff's station which is located alongside one of two taller buildings in town, both of similar design, and which close up appears to have a retracting roof. The station itself has only a small sign with the AbadarTech logo - the building looks like it may be a prefabricated design for law enforcement rather than being an actual corporate outlet though. You slow to a stop in front of the entrance and it is not long until Zchavvirt exits accompanied by three of his deputies and a medic. "Thank you kindly for bringing them in," says the shirren. "They are welcome additions to my little hive here, though imagine they might prove to be something of a handful."
Hehe, as far as official lore goes, I have no clue. So I'll improvise, assuming that Sobec knows these things.
"Blood," Sobec says, as if it's obvious for anyone with half a brain. Then he remembers that his companions are not vesk, and with a softer tone continues, "A funeral pyre; a spoken list of the deceased accomplishments in life, insofar as they are known; two items that were essential to the fallen vesk; and of course plenty of, err,"
He hesitates, avoiding eye contact. The scales around his cheeks seem to darken somewhat.
"I will, ah, see what we can throw together," says a distinctly uncomfortable shirren sheriff. "We will pick up the bodies in a couple of hours, once we have a chance to get the surviving cretins processed." Gistelle shifts for a moment at 'cretin' and Brill snorts, but they are soon being led inside the building. As they disappear inside the young woman turns her head once more to give you a dark look. But then she is gone. "That ship is not likely to be going anywhere soon. Do you have plans for what you will do while you are in the area?"
"Yeah, we were not aware of the ship's condition when it was given to us," Zyzzy says. "This is partly why I asked about rewards for the bandits and the return of the vehicle. We will need to earn some credits if we wish to get that ship off the ground ever again."
The sheriff once again seems to be overcome by some measure of discomfort. "Ordinary work is not likely to net you the resources you need to make that ship into something spaceworthy again," says Zchavvirt. "This is a farming community. Our business is mostly in keeping the real economy of Pan supplied - mining, salvage, and archaeology. And, ah, there has not been much salvage around here for a few years... and no mining or archaeology."
"I do not suspect you folks are the farming type, but off the top of my head if you wanted to make a few extra credits for expenses you might try signing up for escorting our upcoming food shipment to one of the larger colonies. Or you could ask around town to see if anyone has other odd jobs you could do."