Rhenny
Adventurer
I just watched the replay, and thought it was very exciting.
Top take aways for me (not really crunch, but the ideas that they presented):
Rodney said he was pleased with how the rules fade into the background.
Mike said that he loved how the bonds, ideals, flaws made it easier for DMs and players to think more like a PC and integrate the PCs into the game world.
Chris said that monsters were easy to run simply or very easy to modify and run with more complexity.
They also made it clear that Dragons had great variety and range for use. Younger ones and adults could be more like normal monsters. Older ones and ancient ones had Legendary status and were deadly. Legendary ones in their lair were even more complex and incredibly deadly.
I don't think 100 peasants will be able to kill a dragon anymore (unless the dragon is young).
I also got the sense that the "dials" (or options/mods) were much more apparent now, even to them.
Top take aways for me (not really crunch, but the ideas that they presented):
Rodney said he was pleased with how the rules fade into the background.
Mike said that he loved how the bonds, ideals, flaws made it easier for DMs and players to think more like a PC and integrate the PCs into the game world.
Chris said that monsters were easy to run simply or very easy to modify and run with more complexity.
They also made it clear that Dragons had great variety and range for use. Younger ones and adults could be more like normal monsters. Older ones and ancient ones had Legendary status and were deadly. Legendary ones in their lair were even more complex and incredibly deadly.
I don't think 100 peasants will be able to kill a dragon anymore (unless the dragon is young).
I also got the sense that the "dials" (or options/mods) were much more apparent now, even to them.