Hutchimus Prime
Adventurer
I'd be more than happy with that scenario.
Also, I have a hard time seeing the game being all that useful if it doesn't come out all at once. With 2e you already have more or less compatible material to use from 1e. 3e and 4e all had to come out at once because they were different enough that you couldn't just plug and play from the edition that was still on the shelves. 5e is going to bear more resemblance to 3e and 4e in that respect, so it probably needs to all come out at once.
Depends what's in the DMG. If all the magic item write-ups are in there (and they really should be) you might need it right off the gun. Ditto for spell rulings, experience point charts (i.e. how many xp a given encounter, combat, or action is worth if not listed in a pre-canned adventure module), and so forth.The Dungeon Master's Guide is the only one that depends on the other two (and isn't necessary for the game to be completely playable), so that can come last.
Depends what's in the DMG. If all the magic item write-ups are in there (and they really should be) you might need it right off the gun. Ditto for spell rulings, experience point charts (i.e. how many xp a given encounter, combat, or action is worth if not listed in a pre-canned adventure module), and so forth.
Unless 5e bears much more resemblance to either of 3e or 4e than it should, you'll need all three books (or equivalent) to make it playable as intended.
Lanefan
In the 1e DMG there was a whole section on what some spells could and couldn't do, how they interacted with other things, and so on - stuff the DM needed to know but the players might have to find out by trial and error or by gathering information in the game world.I'm not sure what you mean by "spell rulings".
In the 1e DMG there was a whole section on what some spells could and couldn't do, how they interacted with other things, and so on - stuff the DM needed to know but the players might have to find out by trial and error or by gathering information in the game world.
Lanefan
Another difference might be that the players here are often running more than one character in the party at a time - our average party size is about 8-10 for 4-5 players - so there's always room to chuck in another Cleric or Druid.
Main reason: flexibility.I am intrigued. Why do you do this?
To answer in reverse order, I run a modified 1e system, but I've seen this done in 3e as well.Could you expand a bit on the pros and cons? What system do you use, and does it matter?
I've long ago learned that the ability to take in new players on the fly is essential to maintaining a long campaign. That said, I'm somewhat lucky in that there always seems to be more players available here than there are places to put them.The reason I am asking, is because my regular group has shrunk from 7 regular to 3, sometimes 4 players over the course of the last 20 years. As we aren't really interested in taking in new blood, I am always looking for other ways to ensure they always have a balanced party.
I have a hard time seeing the game being all that useful if it doesn't come out all at once.
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3e and 4e all had to come out at once because they were different enough that you couldn't just plug and play from the edition that was still on the shelves.
Correct. The initial printings of the PHB had a "GM's supplement" that had some monsters and some treasures. In the first 3E sessions that I ran - admittedly not all that seriously - I just converted stats from old B/X and AD&D monsters to the new AC-scaling.3e came out staggered over three months I believe.
This all seems pretty sensible.Well, assuming the Starter/Basic set comes out first, and is a full game with 10ish levels like they said earlier:
The Monster Manual works as an add-on to the basic game, independent of the PHB or DMG.
The Player's Handbook works as a more advanced version of character creation, independent of the DMG. The PHB does depend on the MM for higher level monsters (since this hypothetical basic set would run out of monsters after level 10).
The Dungeon Master's Guide is the only one that depends on the other two (and isn't necessary for the game to be completely playable), so that can come last.