Living Supers - General Discussion Thread

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Velmont said:
I suggest to leave the prehensive feat as a power. Feat can be master by any non-supers.

Yeah but this character sounds like it’s an intelligent monkey and not a human… (Not much of a stretch, huh, Bront? ;) :lol: )

All joking aside any monkey should be able to take this feat... not just supermonkeys so it works as a feat.
 

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Velmont said:
I suggest to leave the prehensive feat as a power. Feat can be master by any non-supers. Prehensive feats, I would consider it a power for that. But here my suggestion:

Power Feat:
Prehensive Feets
All your feet (the normal two and any extra bought with this power) have a prehensive capability. Apply the normal -4 off-hand modifier to them and Ambidexterity can be applied to them.
OK, what you said before the power feat was confusing because you use the term prehensive feat, which gives me no clue as to what you were talking about.

I like buying the section as a flaw, since it covers both limbs that way, and it ends up costing 1 point. Plus, then I buy the tail seperately, instead of having 2 limbs that I don't use.

I'll get the sheet up shortly, and get a background from there. It was interesting to work on.
 

Brother Shatterstone said:
Yeah but this character sounds like it’s an intelligent monkey and not a human… (Not much of a stretch, huh, Bront? ;) :lol: )

All joking aside any monkey should be able to take this feat... not just supermonkeys so it works as a feat.
Read the "Powers that aren't powers" section. Some powers can be done natuarly by a particular person/being/creature, and can be taken as non-super powers.

Yes, he's a monkey :)

But, basicly, with all the discussion, it still costs 1 point ;)
 

Anyone got a good idea how much the Drawback of being a human sized monkey? Is it a Complication instead of a Drawback?

Two sides:
Drawback: It's something that will never change, effect how people react to him, and make him quite obvious. Therefore, it's a drawback

Complication: The reaction to him will be similar to a Prejudice, so it's a complication.
 

Just an FYI -

Congratulations to Velmont who has been named a Judge.

And I'd also like to that Pheonic and Nuke281 for their help, and wish them the best as they step away as Judges.

I'll be fixing the information thread sometime today.

Also, I turned both sheets into blank forms and stuck them in the Character thread, so if you want a blank character sheet, you can grab them as files there.

Both characters posted are still works in progress, hope to have them done soon.
 

Quick comment before sleep. MY yahoo is dragging horribly and timing out like crazy the past 12 hours. IF it persists through thursday - I'll probably have to change my e-mail.

Also, I'll be very busy all day wed (and tuesday) - character reviews begin anew on Thursday

Keia
 

Ok, Gun Monkey is officialy the longest background I've ever writen for a character (Weighing in at just under 3 full pages).

If it realy is too much to scroll past, let me know and I'll Sblock it.
 

I've done worst than that in matter of background, but I've found that for Livings world, putting too much effort in a background doesn't worth it. I've never seen anyone doing adventure based on the background of someone. I prefer to have somethnig short, nice and sweet and devellop it during the missions, when the personality of teh character come up a bit more.

For everyone: Don't forget the descriptor of your powers. You need at least a source, but there may be more than that. It will ease the work of master when it will coem to time of what interact with what.
 

Check out my notes on Gun Monkey, where I explained the powers. It makes them a bit more real, and gives a GM a good idea of his capabilities without needing to crunch numbers. It's almost like a task force writeup.

Yeah, normaly I wouldn't go too deep in a living world, but I wanted to get him just right, and a good background will help with that.
 

Velmont said:
For everyone: Don't forget the descriptor of your powers. You need at least a source, but there may be more than that. It will ease the work of master when it will coem to time of what interact with what.

Other things that I have noticed when going over characters for Approval:
1)Remember to List your PL TradeOffs. If you trade 2 defese for 2 toughness, make sure that you list that, if you trade Attack for Damage, be sure you list it, it is important
2)Make sure you list the Total PP, PP/Rank, and Total ranks for all of your powers, this becomes very imortant with things like drain that drain PP off of powers, and is simply imortant as reference in general (not to mention making Keia's job and Mine easier)

3)I will be going over EVERY drawback with a fine tooth comb, a living world is not a good place for drawbacks. Some drawbacks come up every adventure, or every other adventure, yet as judges Keia and I have no control over what Adventures are proposed, and it gets difficult to make sure that the drawbacks are integrated into all the different adventures, so I have to urge people to avoid taking drawbacks if possible, turn the drawback into a complication so that it only matters when the complication comes up (at which point you are rewarded). If you really need a drawback, take a frequency of uncommon, I will be very leary of anything more common then that as there is no way to insure that the situation will actually come up every adventure or every other adventure.
 

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