Living Supers - General Discussion Thread

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Bront- what did you think. once you spend a hero point to get a feat, do you get to keep it for the entire adventure? What did you think about GM being staggered?
 

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I have a pre-written adventure ready to run for the heroes in the Ready Lounge when I get back from my vacation. The biggest problem lies in the timing of powers in our persistent universe. I would like to run the adventure and argue for the cyclical nature of the comet and the accompaning weirdness. I know one of the judges is wanting to get in an adventure. Should I send the proposal only to Bront and Keia? Of course if people haven't had fun with HELP WANTED maybe we should all just wait for a more experienced GM to get an adventure going.
 

Send it my way and I'll look at it. As for the nature of the comet, there are lots of people who will argue all sorts of things. It was a catalyst event, but exactly how (perhaps it was only symbolic and whatever happend that night happened even if the commet had never hit even) has not been decided exactly, and will likely come out in further adventures if someone wishes to pursue it, or at least theories.

FYI, I'm on vacation starting the 12th (sometime today) till the 19th, and will likely be unavailable most of the time.
 

FYI, if you're speaking, please use quotes around the text if it's IC. It makes it much easier to figure out what's speach and what's not.

Thanks :)
 

Salix said:
Bront- what did you think. once you spend a hero point to get a feat, do you get to keep it for the entire adventure? What did you think about GM being staggered?
No, just for that one use.

And what do you mean about him being staggered? That kinda sucks.
 

Bront said:
No, just for that one use.

And what do you mean about him being staggered? That kinda sucks.
Thanks for the answer. I screwed up and edited an original post after I made some of the rolls. I thought the players were seeing the new data, but i guess not. Next time I'll just quote and repost. After Gun Monkey fired on Dr. Null, Null fired back and hit GM. I posted again to the game and did kind of a recap post to bring everyone back up to speed. Hopefully Body can make it to him soon. I'll send the proposed adventure soon. Are you sure you want to see it. I thought you might want to get Psyren in there.
 


Bront,

If you want to judge on that one, that's fine with me. Otherwise, I'll judge it . . . :)

Keia
 

Bront said:
Either me or Keia. I'm probably nearing overload, so Psyren can sit for an adventure.
Maybe Psyren and Gremlin will be on a team then. I'm asking questions in the ATT about using Nullify for machines only. They seem to think its Kosher with an alternate save for toughness instead of a will save
 

Nullify question any ideas

I am basically breaking Nullify and Luck control out into two separate powers (Nullify was a alternate power in my original build). When I started looking into it it gave a will save. Since I only want it to work on machines (mechanical/eletronic devices), that didn't seem appropriate. Here is what I put to the ATT and the two responses I got.

[SBLOCK= my original ATT post]
Salix
Bystander



Joined: 16 Mar 2006
Posts: 22
Location: Sierra Nevada MTNs
Posted: Thu Jun 22, 2006 9:57 pm Post subject: Nullify power questions

--------------------------------------------------------------------------------

I want to use the nullify power with my character. My idea calls for him to be able to affect only mechanical/ electronic equipment (his codename is Gremlin). Originally I was building this as a 1 point power with a mechanical/electronic devices only drawback. I noticed though that it call for a will power save and doesn't work on "innate" traits. It doesn't really seem to fit. Are there any other alternatives to build this? Can I still use nullify? Any advice is appreciated.

NULLIFY (POWER)
Effect:Trait Action:Standard
Range:Ranged Duration:Instant
Cost:1-3 points per rank Saving Throw:Will
You can counter a target ’s powers (see Countering Powers ,page 70).
Make a ranged attack roll to hit the target .Then,make an opposed
power check of your Nullify rank and the target power ’s rank or the
target ’s Will save,whichever is higher.If you are targeting the subject
of the power rather than the power ’s user,make an opposed power
check against the user (Will save is not a factor).If you win,the targeted
power turns off,although the user can re-activate it normally.You can ’t
nullify Innate powers (see Innate ,page 109).The cost per rank deter-
mines what you can counter:
•1 point:Counter any one power of a particular descriptor at a time
(fire powers,magical powers,mental powers,etc .).
•2 points:Counter all powers of a particular descriptor (such as fire
or magic)or type (like attack or sensory effects)at once.Choose the
affected descriptor or type when you acquire the power.
•3 points:Counter all powers at once.
EXTRAS
•Duration (+1 per duration step):If Nullify ’s duration is increased
above Instant,any countered effect cannot be re-activated until the
duration expires.The user of the countered effect may use extra effort
(see page 120)to gain another opposed check.If successful,the
effect can be re-activated.
• Nullifying Field (+0):Rather than targeting a specific individual,
you can Nullify any affected powers in a radius of (rank ×5)feet
around you as a standard action.This is a combination of the Touch
range (–1)and burst Area (+1)modifiers.Some characters have a
Nullifying Field as an Alternate Power of Nullify.
• Power Resistance (+1):You can use Nullify to counter powers
used on you (and only you)as a reaction.You cannot nullify other
powers.This essentially changes the power ’s action to Reaction (+3)
and its range to Personal (–2).

INNATE
A power with this feat is an integral part of your nature.Trait effects,such
as Boost,Drain,or Nullify,cannot alter it.Gamemasters should exercise
caution in allowing the application of this feat;the power must be a truly
Innate trait,such as an elephant ’s size or a ghost ’s incorporeal nature.If
the power is not something normal to the character ’s species or type,it
probably isn ’t Innate.Unlike other power feats,the use of Innate is not
optional:a power is either Innate or it is not.
[/SBLOCK]

[Sblock=att reply 1]
You can substitute an alternate save. Toughness even if you feel it is more appropriate.

I'd also reccomend using

Disintegration
flaw: limit "only machines"
PF: Reversible

and/or

Power control
alt save: fortitude
flaw: limit "only machines"
_________________
[/sblock]

[Sblock=att reply 2]
I am not sure that the Will Save indicates that Nullify is a Mental Effect. I would say it isn't, since it is listed as a Trait effect.
I am inclined to say that objects/devices/constructs could get a will save with a bonus based off their wisdom (which for some things might be -5 penalty for 0 Wisdom). Remember the Device power itself is innate, but the powers themselves are not, and subject to Nullify and Drain. So you could nullify the speed, or the strength of a construct.
Alterantive Save-Reflex/Toughness is another way to go. Depending on the effect.

I would put this into the same category of Drain Toughness against objects. If you think it is too powerful, give them a toughness save in lieu of the Fortitude save, if not, make it automatic.
[/sblock]

Question 2- Can anyone point me to the spot in the book where I tally damage against machines. Gun Monkey was able to do some damage to the tripod walker. Does it accumulate as if the walker is a PC? Velmont gave me some input earlier, but it was without the book in front of him. I'd like to read the section myself. Thanks.
 

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