Living Supers - General Discussion Thread

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Sweet, double check Circe if you would. I couldn't get the math to add up for some reason :/
 

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Bront said:
Sweet, double check Circe if you would. I couldn't get the math to add up for some reason :/


Somewhat of a complex build. Many linked Powers and a reader sometimes has to check twice to see what extra/flaw is applied to what effect.

According to the Linked Extra all Powers have to have the same range. (M&M2E Page 112) and all linked powers have to modified so that they have the same range.
As it stands the build has a mix of Perception, Ranged, and Personal Powers linked together so by RAW needs to be changed.
 

hero4hire said:
Somewhat of a complex build. Many linked Powers and a reader sometimes has to check twice to see what extra/flaw is applied to what effect.

According to the Linked Extra all Powers have to have the same range. (M&M2E Page 112) and all linked powers have to modified so that they have the same range.
As it stands the build has a mix of Perception, Ranged, and Personal Powers linked together so by RAW needs to be changed.
Bront said this too at first, but then I pointed it out and he double-checked--All of the Linked powers have the same range. Not all powers that are together in the same alt slot are Linked. If it says "Linked with" then it is Linked.
 
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Rystil Arden said:
Bront said this too at first, but then I pointed it out and he double-checked--All of the Linked powers have the same range. Not all powers that are together in the same alt slot are Linked. If it says "Linked with" then it is Linked.

Well that helps a bit. I still have

Illusion 10 linked with Strike 1 (perception and a touch)
Blast 10 linked with Confuse 10 (ranged and a perception)
 

hero4hire said:
Well that helps a bit. I still have

Illusion 10 linked with Strike 1 (perception and a touch)
Blast 10 linked with Confuse 10 (ranged and a perception)
The Strike is indirect and comes from the illusions--you may have noticed that I spent a lot of points on a Strike 1, not because I expect it to hurt any real enemies, but to confuse them into thinking the illusions might actually be real. Discussing it with Bront, I asked if he preferred I change around how I paid for it, but he said it was fine for a Strike 1 and I probably picked the best way to pay for such an ability (Action Extra x3 and Indirect). The upshot is one attack of Strike 1 per round per enemy (no matter how many illusions there are and despite it being a Reaction) during the enemy's turn by default.

For the second one--I actually did miss that and somehow thought Confuse was Ranged. In that case, I'm going to put the Range Flaw on Confuse and thus win myself back 10 points to do something else.
 


Oh, and in case it matters--I reread the description entirely and remember what I was thinking: "Both powers must have the same range--modify the ranges so they match" I took to mean that they always affect up to the distance of the minimum linked power, or the smallest area (but Perception would still mean that they don't have to be actually struck by the Blast, they just have to be close enough to be inside the Blast's radius, as they are being confused by the swirling phantoms, whether or not they dodge them). If you want to call this reading legit (as Bront did, or he just missed it :D), I don't think it's really too bad.
 

Rystil Arden said:
The Strike is indirect and comes from the illusions--you may have noticed that I spent a lot of points on a Strike 1, not because I expect it to hurt any real enemies, but to confuse them into thinking the illusions might actually be real. Discussing it with Bront, I asked if he preferred I change around how I paid for it, but he said it was fine for a Strike 1 and I probably picked the best way to pay for such an ability (Action Extra x3 and Indirect). The upshot is one attack of Strike 1 per round per enemy (no matter how many illusions there are and despite it being a Reaction) during the enemy's turn by default.

Well IMO letting a Touch attack effect anywhere within a 5000 foot radius with Indirect Feat sets an unhealthy precedent. Even though your rank is only 1, I would hate to see any future combinations at higher ranks.
I'd suggest Energy Blast 1 (Extras: Perception, Reaction) to achieve a similiar effect.
 

hero4hire said:
Well IMO letting a Touch attack effect anywhere within a 5000 foot radius with Indirect Feat sets an unhealthy precedent. Even though your rank is only 1, I would hate to see any future combinations at higher ranks.
I'd suggest Energy Blast 1 (Extras: Perception, Reaction) to achieve a similiar effect.
Hmm...normally when you pay for Perception, it automatically hits, and this requires a melee attack roll, just from the indirect location.
 

By the way, I'm willing to do what you suggest if you like, since removing Indirect and Accurate does indeed give me enough points to buy just what you suggested and it actually becomes a viable combat choice if it always hits (right now it has a +2 to hit, so I expect it to miss most of the time)--I'm not trying to argue for extra PP or anything here (they cost the same amount) I just don't like the flavour of it so much. I suppose we can just say that since the illusions are sensory effects, they automatically know where to attack and never miss?

Ah well--I'll do it your way and work out cool flavour on my own--better not to have questionable mechanics I guess, right?
 

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