Lobo's AU: Sunless Citadal Game

"Well I am," says Strahm, still a bit miffed at the party for destroying the rats. He had prayed that the remnants of the rats once again rejoin the cycle of nature, as they should...
 

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"Nature red in tooth and claw, frozen into icy blocks." Yossariad happily babbles this to Strahm as he gets ready to enter the citadel. If he passes Yina, he cocks his head quizzically and gestures towards her wound, as if to ask if it needs any tending.
 

Yina stops and indicates that she would appreciate any help you could offer.

DM's note: Unless you actually state that you are actively using a skill, I won't assume that you are using it. So if you want to use a skill please say so. Example: I bind Yina's wounds (Heal +3)
 

OOC: I assumed as much, but didn't want to assume that Yina wanted my help. That said...

Yossariad nods and kneels in order to get a better look at the wound. When he speaks, his voice and inflection change, deadly serious and highly professional. It's an odd change for the loopy sibbecai. "Hrmm. The bite of a rat can sometimes be infectious. There's no telling where they've been. This might sting a bit." He takes out his healer's kit [Heal +5, +2 bonus Healer's Kit, 9 uses remaining] and works towards disinfecting the wound.

Once finished, he places his hands over the wound [diminished lesser transfer wounds, heals 2 hp damage, Yossariad takes 1 hp subdual damage]. There's a small bit of a chill, and, then, nothing. It's almost as if the wound weren't there any more, and, indeed, it's barely visible. The sibbecai stands, looking a little bit winded, but no worse for the wear on the whole, and smiles. "That should keep you from picking up any sort of new infection, but I can't promise anything on the bite. I think I got it taken care of, but I may not have."
 

-1 hp

Yina thanks Yossariad for the healing. "Looks like we need to traverse the courtyard in order to get inside the tower there."

The courtyard is littered with shattered stones, sculpture, and masonry. As Yina progresses forward the stones and decaying masonry begin to slip and collapse beneath her feet! She manages to keep her feet beneath her though. Kneels down to catch her breath and says "I thought this might be dangerous. Be careful, the floor doesn't feel entirely stable."

Balance Check to avoid falling beneath crumbling masonry. (1d20+3=21) Result:Success!
 

Alfonso walks very slowly acroos the crumbling masonry, making sure to test everywhere that he walks with any debris nearby.

OOC: If there is no dibris forget the testing part.
 


Ma-Barak waits for everyone else to have crossed the courtyard before attempting the path himself. He's well-aware that his size and weight alone could sart some trouble, and at the same time believe that if something was to go wrong with one of the others, it might pay to be in position.
 


One right after the other

Proceeding carefully across the courtyard, testing your way and basically moving along at a snail's you manage to cross without triggering any further sinkholes. Yina stays where she is and takes up the rear with Ma-Barak.

Arriving at the tower you find the the door which once protected the inside from the elements has long since rotted away. While attempting to cross through the entryway Alfonso triggers a hidden pit trap! Search check to find trap (1d20+2=15) Reflex Save vs. Pit Trap DC 16 (1d20=11) Result: He falls in and takes... 4 damage (Pit Trap (10' fall) damage (1d6=4))!

Alfonso swears and then freezes as he notes that he's face to face with another Dire Rat! A trio of dead bodies surrounds you (you're partiall on top of one, though it won't affect your combat performance).

Initiative!
Yina +23
Yossariad +19
Strahm +12
Alfonso +12
Ma-Barak +7
Dire Rat +4

Combat Conditions
1) Both Alfonso & the Dire Rat are down a 10' pit.
2) You are all within 5' of the pit.

Yina lies down at the edge of the pit and sticks her arm out. "Give me your hand Alfonso! Get out of there!" (DM's Note: should Alfonso attempt to climb out of the pit, Yina is readying an Aid Another action... you'll get +2 to your skill check).
 
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