Lobo's AU: Sunless Citadal Game

Strahm shakes his head. "Something is not good here.. cursed apple, dead goblins... NOT RIGHT!" He stamps his staff on the ground.
 

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DM's Assumption: You all aid Yina in your search +8 Aid Another. Yina takes 10, result 23

There is a secret door on the south wall.

Alfonso yanks the spear anchoring the dead goblin to the wall out. The goblin's body falls to the ground <yuck>. The spears are of pretty shoddy quality and the bodies seem to have been dead for ~ a month in Strahm's opinion.

Alfonso notes that the word: ASHARDALON has been promenantly engraved upon the wall.
 

"Ashardalon, that almost seems like some kinda dragon, I gotta really bad fellin 'bout this. What if this place is a lair for that dragon. Lady Hercule couda set us up. We don't know if those goblins ain't workin' for that dragon." Alfonso says, a slight amount of worry creeping into his voice.
 


"Do goblins carve in stone? The words are deep... This may be from the raising of this tower. It could be its name, or the name of those that lived here. Whoever they were, they liked secrets, for I have found a concealed door. Let me open it..." Yina says softly, searching for the trigger for the door.

OOC - Are the words carved neatly into the stone? Are there any stone-working tools about?
 

"I sing a song of Ashardalon. I sing of arms, Ashardalon. I sing, o Muse, of Ashardalon. O Ashardalon, I sing of the muse. I sing, O arms, of Ashardalon and the man." Yossarian scratches himself behind his right ear, ending the echolalia. He says nothing else, instead waiting to see what the rest of the group does.
 

OOC: The word is carved deeply into the stone. Obviously by a professional. You wouldn't think that goblins would be capable of such craftmanship... giants on the other hand, display this level of craftmanship all the time (not that this means anything).

Yina feels around and finds the secret door's trigger. As the door is opening she hears the tell-tale *SNICK* of a trap mechanism and she yanks her hand back (1d20+3=9)... but not in time. A hidden needle jabs her hand (1d2=2 damage) before she can move it away.

A cursory examination of the needle shows that it was dry and old. If it had once been covered by poison, that poison has long-since dried up.

Inside the secret door is a cubby hole. From the looks of things it was a hidden place for archers to hide in order to rain arrows down upon unsuspecting visitors. In fact, there are three long-dead bodies in here (verrik, from the look of them... that wine red skin gives them away every time... even if is has long since faded to a soft mauve). The bodies are still dressed in their uniforms and clutch thier crossbows in thier hands. The xbows and bolts might be serviceable, but you can't tell w/out giving them a thorough examination and some basic maintenance.
 

Yossariad picks up a crossbow and examines some of the bolts. If he's able to clean it and get it working properly, he'll take it with him along with about 15 bolts. Just in case I'm out of place.
 

Kajamba Lion said:
Yossariad picks up a crossbow and examines some of the bolts. If he's able to clean it and get it working properly, he'll take it with him along with about 15 bolts. Just in case I'm out of place.

The three bodies shudder and slowly rise to thier feet. Colored lights flare in thier eyesockets and steadily die down into pinpricks of an evil baleful light (one with green light, another w/blue light, and the last with yellow light)...

Your hear a voice, as whisper-quiet as a summer breeze on a lazy day. Miiinnneee... You're not entirely sure you heard that with your ears.

The three mauve colored dead things drop thier crossbow and stumble out of the cubby and skeletal fingers extended like claws as they reach for you!

Strahm can feel the DARK clinging to them and flowing through them. They are an anathema to him.

Initiative!
Undead Verrik (blue) 16
Undead Verrik (green) 12
Undead Verrik (yellow) 12
Alfonso 19
Strahm 5
Ma-Barak 12
Yina 14
Yossariad 17

OOC: I'm taking my wife to the beach for the weekend, so I'll leave you with this cliffhanger. I'll fill in the initiative modifiers when I get back on Sunday/Monday.
Things to remember: 1) this is AU not DnD, Undead are slightly different, 2) there are no dragons ("there is no spoon"), 3) I'm looking for ways to "flavor-up" this module. I hope it's fun. :D
 
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Yina Fireforged, female litorian champion of freedom 1

*Yina curses softly when the pin pricks her finger.*

I must be more careful, that could have been deadly... What have the children gotten themselves into?

*But when the three verrik arise, Yina's curse is anything but soft.*

"Shebar asket!" she shouts, in a Litorian phrase for evil, nightwalking spirits. She grabs her greataxe in both hands, and tries to cleave one of the monstrosities through.

OOC - HP: 9/11, AC: 16 [10 + 3 Armor + 3 Dex] (Yina has Intuitive Sense, and so does not lose her Dex bonus to AC when flat-footed), Greataxe: +3 [+3 Melee, 1d10 +3 damage [+3 two-handed Strength], x3, S].
Saves
Fort: +3 [+2 base, +1 Con]
Ref: +3 [+0 base, +3 Dex]
Will: +1 [+2 base, -1 Wis] (+2 versus enchantments)
 
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