Lobo's AU: Sunless Citadal Game

15 and can't hit? We're doomed! Growling, Strahm reaches out again at the dead thing. He does not want to abandon the combat to aid Yina right now.
 

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Daro, Verrik Magister, 7/7 HP, 0th-4 1st-1

Seeing the valient Sibbecia fall as he heals the Litorian Daro rushes into the room grabbing the fallen man and pulling him back out of the fight. "What the hell are these things? They are like devil radishes.
 

The Battle Continues...

Alfonso, sensing the group's dire straights, hauls back and attempts to cleave (1d20+4+2=8) the fell animation in two! He has no luck however, and as the thing suddenly turns from him to Strahm, his sword passes harmlessly by it.

Meanwhile, the green-eyed dead thing attacks Ma-Barak (1d20+1=15, 1d20+1=9). The giant's armor once again protects him from harm.

Yossariad, seeing Yina weakening yells, "Hold on a little bit longer, if I can I'll try to make you stronger." And hurls himself recklessly across the battlefield. Withdrawing along the wall of the tower, and then alerting Strahm that he's coming through, the Sibeccai reaches Yina's side w/out drawing any attacks, though the green-eyed dead thing turns to track his progress. Rushing furiously through the arcane syllables and motions necessary to focus the magics around him into a specific effect, he reaches out and touches the weakening Lithoran (1d10+1=7). The strain proves to be too much however, and after taking Yina's wounds he collapses, unconscious but otherwise okay.

Yina, having gained a new purchase on life pours every bit of her rage, frustration, indignation, and hope for the future into a powerful blow (1d20+3+20=42)! The foul abomination reels (2d12+6=20) from the force of the blow! The yellow-green energies that previously powered the creature can no longer keep the body moving and it sinks to it's knees and keels over, its bones at rest once again.

The mind voice lashes out at all of you, NOOOOO!!! You were to be mine... whether it be here or further inside, you will submit to my will... these are not my only servants...

The blue-eyed dead thing, perhaps sensing it's peril at the hands of the servant of the Green, turns on Strahm and viciously lashes out (1d20+1=21, 1d20+1=20) at him, dealing not one but two mortal blows! (1d4+1=2, 1d4+1=4) The greenbond is overcome and joins the sibeccai in unconsciousness.

Ma-Barak, seeing that things going from bad to worse steps forward and deals the green-eyed thing a mighty blow! (1d20+5=22) The mighty blow (2d6+6+1=14) nearly shatters the thing's spine and shoulder and it stumbles away from the giant. It spins slowly, looking around, and collapses into just another bunch of bones, and rotten armor. The green pin-pricks of light seem to linger in its sockets for just a moment before flickering and dying out once again.

This seems to be too much for the giant. "You'll never have me. Forget this fool's errand. With creatures like this inside, they must be long dead!" He turns and sprints out of the tower, leaping over the spot where you discovered the pit trap.

Daro, moved by the sibbeccai's act of valor rushes past Alfonso, and takes a defensive posture in front of Yossariad's fallen body.

Battlefield Situation:
Two of the dead things are down. Alfonso is battling the blue-eyed thing by himself now that Strahm has fallen. Ma-Barak and Yina have both felled thier opponants, though at great cost as Yossariad sacrificed himself so that Yina could remain standing. The unnerving battle with the dead has proven to be too much for the giant. Likely, these creatures were too much of an affront to his ancestor-spirit worshiping ways and he has exited the tower.
The newcomer, Daro, has taken up a guard position over Yossariad.

Order of Battle:
Alfonso (5 hp)
Yina (8 hp)
* Blue-Eyed deadthing (? hp)
Daro (7 hp)
 


Almost mad with adriniline Alfonso once again tries to cleave the abomination in two parts. Screaming "I don't know who you were, what you are, or why your here but you hurt a friend o' mine and fo' that your gonna die! You hear me! DIE!!!!!!!"

OOC: Power attack damage +2 attack +2
 

OOC: Commentary...

Heh, novice DM error... I just now noticed that the template I used to create these guys adds +1 CR... ^_^ More XP for you! This fight would have actually been not difficult if Alfonso's rolls were ever above 5 and if Ma-Barak hadn't been frozen in fear. Barak disappeared though, and I don't like having npcs (even pc npcs) hanging around in the spotlight.

For the future: positive energy spells and abilities harm undead. Transfer Lesser Wounds harms undead (and give the caster subdual damage). ALL undead (with the possible exception of the vampire) are immune to mind-affecting magics. Right or wrong, I ruled that Mind Thrust wouldn't work against the dead (as it's a psionic spell).

And as far as the 15 goes, that Old Blue-Eyes has the highest AC of the three undead (each was unique; sort of).

There are other things you could do as well, but I'll hold off on those until after the combat is finished (tonight hopefully).
 

Daro, Verrik Magister, 7/7 HP, 0th-4 1st-1

Daro, seeing the brave war-hound down, carefully crosses to behind the last of the undead and proceeds to unskillfully weave his staff in a defensive motion.

OOC:Move so as to not get attacks of oppurtunity and provide flanking. Defense fighting with quarter staff against the blue thing.

OOC 2:I figured Mind Stab wouldn't work but I was hoping that the Verrik pension for Psionics might have left their mental selves active.
 

Yossariad the Sane, Male Sibbecai Winter Witch 1, AC 11 (10 flatfooted), hp 0/7, Spot/Listen +3 — Unconscious

Yossariad is unconscious.
 

Yina Fireforged, litorian champion of freedom

"Thank you, Yossariad," Yina whispers, and gives a kick to the corpse she just destroyed. Looking about and seeing one more still standing, she charges recklessly towards it, hoping to destroy the foul abomination once and for all.

OOC - Charge and a swing.
 

Alfonso, getting very frustrated with incredibly lucky dead thing, screams: "I don't know who you were, what you are, or why your here but you hurt a friend o' mine and fo' that your gonna die! You hear me! DIE!!!!!!! (1d20+2=22)" Alfonso jumps back, raises his greatsword like a lance and leaps into the air, impaling the foul creature (4d6+6+8=22) completely and driving his sword tip into the ancient masonry of the tower floor.

The creature opens it's jaws and lets out a soundless scream. It's arms clutch uselessly at the massive greatsword that impales it before finally falling limply to the side as the blue-eldritch glow of its eyes fade to mere pin-pricks and die out.

The mind-voice whispers to you... you may have defeated my servants, but this is not the end of this... there will be a reckoning... The mavolent presence fades from your mind and the whole area seems like a weight has been lifted from it.

OOC: congrats Alfonso, your sword is unharmed by my descriptive text.

After catching your collective breaths for a moment, and verifying that both Strahm and Yossariad will, in fact, be okay, you can search the area. No further cubby-holes are found, examining the dead verrik reveals that that they are wearing very rotten old-style studded leather jacks. They provide a modicum of protection, but not much... you'd likely destroy the armor if you removed it.

There are three old-fasioned crossbows here, along with a handful of old, yet still serviceable, bolts (10 in total). The light crossbows will need oil, cleaning, and new drawstrings to be functional.

Daro:
You detect the presence of magic on two of the bolts

From the door that you entered the tower through, there are two doorways. One on the right and one on the left. Daro came from the righ-side door. He'd been clubbed on the head shortly after entering that hallway, so he can't really describe it.

You can hear the faint sounds of of Ma-Barak's flight fading in the distance (sounds like he tried to run through the masonry field).

What do you do?
 

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