hafrogman
Adventurer
billd91 said:(since there are ways to wield a two-handed weapon with one hand).
Are there? Not in 3.5 that I can think of. Monkey Grip doesn't do that anymore. What else?
billd91 said:(since there are ways to wield a two-handed weapon with one hand).
taliesin15 said:I go back to my original point--the notion that the Halfling as a monster would be typically wielding a longsword (the text says nothing about a longsword sized to a halfling, btw) just seems peculiar and, well, wrong.
And, btw, I wasn't even aware of this -2 penalty business--I mean, if that there doesn't raise some eyebrows...
one practical matter here, since 1979 I've yet to encounter a sword-wielding hill giant--correct me if I'm wrong, hill giants are basically overgrown neanderthal cavemen who throw boulders and wield clubs.
hafrogman said:Are there? Not in 3.5 that I can think of. Monkey Grip doesn't do that anymore. What else?
A lance is a two-handed weapon that can be wielded with one hand while mounted. However, it is still technically a two-handed weapon, so according to the rules, you add 1-1/2 times Strength bonus to damage, and get 2-for-1 with Power Attack even when you are using it in one hand.hafrogman said:Are there? Not in 3.5 that I can think of. Monkey Grip doesn't do that anymore. What else?
That is, until you play a hill giant PC yourself.taliesin15 said:one practical matter here, since 1979 I've yet to encounter a sword-wielding hill giant--correct me if I'm wrong, hill giants are basically overgrown neanderthal cavemen who throw boulders and wield clubs
Sure, I see your point. However, I am kind of a traditionalist, and think that things such as playing monsters kind of absurd. Sure, if others wanna play Hill Giants, Were-Rabbits, and Half-Dragon Pixie-Bred Beholder Flumphs, fine--I think though there's a prevalent consensus based on the flavor of the game that Hill Giants (for example) are not smart enough or motivated enough to forge swords, and tend to just run around picking up boulders and downed trees to use as weapons, when they aren't just grappling. IOW, the notion of Hill Giants wielding swords is about as silly as Halflings wielding long swords--the latter supposedly being typical?!?Ranger REG said:That is, until you play a hill giant PC yourself.
Should you deprived yourself of better arsenal for the sake of being an iconic hill giant?
there you go, in many ways this is right, it is a matter of opinion, and though I disagree with your argument here (I think 3.0 is simpler, more logical, but still flawed), I think one thing we can all agree on is that there are sizeable camps on both sides, each with their arguments and opinions. Which itself should tell you something--3.5 didn't really fix the thing, any more than the latest version of Microsoft has fixed all the bugs and has no bugs to begin with.Ahrimon said:People keep trying to pick out one little example to show that the othe way is wrong. (both sides) Neither side is perfect. So, unless you want to go into the house rules catagory for every conceivable combination I think the 3.5 rules are more conductive to a better gaming environment.
taliesin15 said:Sure, I see your point. However, I am kind of a traditionalist, and think that things such as playing monsters kind of absurd. Sure, if others wanna play Hill Giants, Were-Rabbits, and Half-Dragon Pixie-Bred Beholder Flumphs, fine--I think though there's a prevalent consensus based on the flavor of the game that Hill Giants (for example) are not smart enough or motivated enough to forge swords, and tend to just run around picking up boulders and downed trees to use as weapons, when they aren't just grappling. IOW, the notion of Hill Giants wielding swords is about as silly as Halflings wielding long swords--the latter supposedly being typical?!?
I know, I'm a traditionalist, too. I see humaniti as an evolutionary doorstop as their primate cousin.taliesin15 said:Sure, I see your point. However, I am kind of a traditionalist,...