Dr_Ruminahui
First Post
Little too heavy handed for my tastes. I'm just trying to keep it moving AND make it more fun for the guys.
Well, rather than skipping turns, having the player delay may work better - that way, they slip in the iniative order but don't lose a turn unless they fail to jump back by the time there turn rolls around again.
Personally, I've found this works well for my group, though its not something that I impose on them, but instead something I merely suggest - if a player doesn't seem to know what to do on their turn, I'll just recommend that they wait and usually that does the trick - by the time they do act, the situation is clearer and they act quickly.
None of the above. Just seems to be a lot of waffling at the table. Guys saying "no no no....do this instead" ....even when the initial action was perfectly acceptable.
The solution to this may not be rewarding people for acting more quickly, but rather limiting your players giving input to other players on those players turns. One solution would be to only allow your players to give suggestions on their own turns - this would reflect the PCs themselves shouting out to their companions.
This is also a good approach if you have one or more players who (an)other player(s) don't let make up their own minds and are always telling them what to do... by limiting this kind of kibitsing, you give them a chance to make their own decisions, which may slow things down at first, but will give the player a chance to gain confidence and hopefully ultimately speed up play.