How about:
Human Monk 2, Fighter 4, (anything else to maximize your BAB: 2 more levels of monk, more fighter or whatever) (use OA rules for monks)
Str 18, Dex 15, Con 13, Int 13, Wis 19, Chr 10
Feats: Freeze the Lifeblood, Deathblow, Expert Tactician, Combat Reflexes, Dodge, Mobility, Spring Attack, Ability Focus, Stunning Fist, Improved, Unarmed Strike, Improved Initiative
Skills: Tumble 15 (11 ranks), Jump 11 (5 ranks) (I think that is the one that gives synergy to tumble), arrange rest as desired.
Equipment: ki straps (I think you can afford them). Anything else should be geared to increasing your to hit rate.
Take first level of monk than go 4 fighter than back to monk (so you can max out tumble - you'll have to spend 2 ranks for the crossclassed cost if you take no more levels of monk. The rest doesn't matter - if you take levels that give your more feats - great, go for something to increase your FtLB DC or increase your to hit chance.
Tactic - I forget if you can use expert tactician with spring attacking. If not, dodge and mobility will still prove useful. Move in, charging if possible to use a stunning attack to freeze the lifeblood (paralyze) your target. It will be a fort save with standard stun DC modified by your wisdom (you might want to try and get a +1 wis boost item - it will only cost 1000 gp), your ki straps which I want to say added +5 to the DC of stun attacks (but I might be mistaken), and your ability focus of +2. I think that puts the DC (if I have everything right) at 26. **IF** they fail, your expert tactician kicks in giving you a free attack which you can use for death blow - a coup de grace as a standard action rather than full round. Because they are paralyzed they are helpless. That means that you automatically deal double damage and they must make a Fort save vs. the damage (+10 IIRC) or die.
To really tweak this combo, combine it with a level of sorcerer to get true strike. Take Power attack instead of Spring attack and power attack for +6 (I think that will be your BAB) to add 12 to the damage you deal and to the DC for the save vs. death. Also, the true strike almost guarantees that you'll hit. When you can afford it, get a lesser rod of quickening to combine with this to devastating effect.
I am sure there are other ways to tweak this, but that's all I've got off the top of my head.
Human Monk 2, Fighter 4, (anything else to maximize your BAB: 2 more levels of monk, more fighter or whatever) (use OA rules for monks)
Str 18, Dex 15, Con 13, Int 13, Wis 19, Chr 10
Feats: Freeze the Lifeblood, Deathblow, Expert Tactician, Combat Reflexes, Dodge, Mobility, Spring Attack, Ability Focus, Stunning Fist, Improved, Unarmed Strike, Improved Initiative
Skills: Tumble 15 (11 ranks), Jump 11 (5 ranks) (I think that is the one that gives synergy to tumble), arrange rest as desired.
Equipment: ki straps (I think you can afford them). Anything else should be geared to increasing your to hit rate.
Take first level of monk than go 4 fighter than back to monk (so you can max out tumble - you'll have to spend 2 ranks for the crossclassed cost if you take no more levels of monk. The rest doesn't matter - if you take levels that give your more feats - great, go for something to increase your FtLB DC or increase your to hit chance.
Tactic - I forget if you can use expert tactician with spring attacking. If not, dodge and mobility will still prove useful. Move in, charging if possible to use a stunning attack to freeze the lifeblood (paralyze) your target. It will be a fort save with standard stun DC modified by your wisdom (you might want to try and get a +1 wis boost item - it will only cost 1000 gp), your ki straps which I want to say added +5 to the DC of stun attacks (but I might be mistaken), and your ability focus of +2. I think that puts the DC (if I have everything right) at 26. **IF** they fail, your expert tactician kicks in giving you a free attack which you can use for death blow - a coup de grace as a standard action rather than full round. Because they are paralyzed they are helpless. That means that you automatically deal double damage and they must make a Fort save vs. the damage (+10 IIRC) or die.
To really tweak this combo, combine it with a level of sorcerer to get true strike. Take Power attack instead of Spring attack and power attack for +6 (I think that will be your BAB) to add 12 to the damage you deal and to the DC for the save vs. death. Also, the true strike almost guarantees that you'll hit. When you can afford it, get a lesser rod of quickening to combine with this to devastating effect.
I am sure there are other ways to tweak this, but that's all I've got off the top of my head.