Mannahnin
Scion of Murgen (He/Him)
Here's an interesting post by Bruce Heard correcting some of Jim's details on a story about management and production scheduling.
OP:
www.enworld.org
Bruce contradicts Jim on a few points and reinforces others:
www.enworld.org
Here's another first person report from comments on the same Jim post, from James Lowder:
www.enworld.org
OP:

TSR - TSR's Amazing Accounting Department
The time is 1987 and I was the Vice President of the design and editors. It was a great job because TSR had amazing people doing the design and editing of product. I wasn't liked much by upper management at TSR after Gary left the company. I don't do well with authority figures that I do not...

Bruce contradicts Jim on a few points and reinforces others:

TSR - TSR's Amazing Accounting Department
I love me some Jim Ward, but it's "I couldn't care less", not "I could care less." Sorry, it's a pet peeve of mine. Like nails on a chalkboard Perhaps much like it could be someone else's pet peeve to see people being called out for using that phrase in an area devoted to discussion of an...

Bruce Heard said:<<The new crazed head of accounting told me that TSR couldn't afford to be so far ahead in our production schedule. He tried to tell me it was costing TSR money to have products waiting to be sold for months at a time. He wanted to have the products finished exactly one month before the product was released. >>
Your story is a bit misleading. I don't ever recall confronting such an absurd order (I agree -- it was patently unworkable). All the work was scheduled according to resources available. Period. That meant a significant number of projects were unavoidably completed well before the one-month deadline. That certainly was the case when I was director of production planning (perhaps this was after your time at TSR). After the nastiness of dealing with Lorraine's buddy, Mary Abel (you might not have had the pleasure of being acquainted with that character), my authority and responsibilities over the game division's scheduling matters remained essentially unchallenged until TSR went under.
By the way, it isn't an accurate statement that freelancers were late all the time. Many were not. Some of those who did blow their deadlines did so because of conflicting directives from in-house staffers. That did happen often. For that matter, there were a number of in-house staffers who missed their own deadlines as well. And yeah, I did have the unenviable job of cracking down on both sides when delays cropped up. Many of those mishaps weren't necessarily anyone's fault, but rather the result of changes in direction dictated by our upper management.
Bruce
Here's another first person report from comments on the same Jim post, from James Lowder:

TSR - TSR's Amazing Accounting Department
At first, TSR was run by gamers who knew very little about business. Later, TSR was run by business people who knew very little about gaming. Neither worked well. Worse, the business people didn't seem to know about business, either.

James Lowder said:I suspect Jim means the 1980s for getting the catalog material done further in advance. In 1988, when I started with TSR, the company was already working with advance catalog copy and cover art. Editors and line heads had to provide summaries of content for each product, along with cover art orders, months ahead of time, frequently well before the books were written. (That's how you end up with the occasional cover–product mismatches, like Tantras, both novel and module. The Avatar covers were painted long before the novels and the modules.)
RPG Geek has entries for many of the TSR company catalogs from the late 80s and 90s here: TSR Product Catalogues
Between 1988 and early 1994, when I stopped working with TSR, the overall movement had been to complete products earlier, for a variety of reasons (to provide near-finished books to fiction reviewers who wanted galleys six months before publication, to have more time to schedule for the best print costs, to increase overall schedule flexibility, and so on). By the mid-1990s, the company was completing RPG and fiction material further ahead of ship date than they had in the late 1980s. And that meant an increase in the time gap between when the freelancers were being paid for a product and when the company brought in any money from that same product. (Random House typically paid TSR on ship.)
TSR's cash flow problems made themselves known outside the company by 1995 or early 1996, when the company started to pay bills late. By 1996, they had stopped paying me and many of the fiction authors the royalties that were due quarterly. They owed a long list of individual writers tens of thousands or hundreds of thousands of dollars. And that's just the debt for late/unpaid fiction royalties. Freelancer payments of other sorts had become routinely late, too. As we know now, TSR was in a financial tailspin.
If a dictate on the production schedule--shortening up the time between project completion and ship--came down from upper management, that would have been why. The completion–ship gap was one of the few areas where TSR could control the pace of the cash outlay for products. Shortening the gap to one month is ludicrous, of course, but it would not have been unusual for management to go completely overboard on such a dictate. That's just speculation, though. I was outside the company at that point and did not see that dictate play out firsthand.
--James Lowder