Spell-less dragons are very vulnerable to attrition. It can't flee from the attackers very well and it has to heal naturally while the defenders clerics can simply heal the warlord. Sooner or later the dragon would be weakened enough so that it has to break off the siege and then it is hunted.
takasi said:As I implied in my first post, and everyone seems to ignore...
Dragons have treasure.
Magic items are treasure.
Magic items can do things casters can do.
Why do dragons need to be casters?
My primary concern here is the conflation of out-of-combat abilities and spellcasting. That mundane methods of creating traps, communicating with allies and otherwise working as a villain are being roundly rejected as impotent and ineffective if they don't involve the villain having direct spellcasting power. Is spellcasting power necessary for villains? If so, why do we even detail villains *without* spellcasting power? We should just give it to all villains. For that matter, we should give spellcasting power to all PCs, if they have any ambitions to running an organization and having a base.Lord Zardoz said:I do think that the question of out of combat capabilities is a reasonable one though, particularly for things like Scrying and Social encounters. Having some means to track your foes down and seek revenge may not be necessary for Dragons, but it is necessary for Villains.
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Lord Zardoz said:If I want to let my Dragon use some advanced divination, I would like to do so without throwing 13 or so levels of a spell casting class onto it.
Professor Phobos said:Those help...but it's still a giant, scary friggin' lizard that can eat villages, right?
jaer said:Also agreed, but we don't know that there won't be some customization. The dragon section in the MM1 3E had a very large section detailing common attacks and extra feats and the like and giving info about feat selection and skills. I would not be surprised if the 4e MM did not have something similar along the lines of "if you are looking for additional powers for your dragon, you can consider swapping these in for the ones that are listed" and having a few extras there according to dragon level.
Propheous_D said:Correct me if I am wrong but didn't dragons have rediculous blindsight abilities, scent, and similar detection abilities. So the rogue would not be able to sneak up on the dragon even with flight as the dragon could detect him by scent. Even if the Rogue could sneak up on the dragon he can't kill him in one round unless the dragon is really really weak.
Dragons would use the concepts of social engineering and manipulation if evil, or simply use the benificial aspects of being a nice dragon and recognized for what one was in other cases.
The honest truth is that a known dragon is all ways a dead dragon. Dragons do not publicize thier lairs, and do not leave them ungaurded or in places were people can easily go. Thier minions may know the location but a smart evil dragon would not even let anyone but his most trusted minions whom would never see beyond the walls of his lair into it.
Lord Zardoz said:I think that Derren's primary concern (or at least those he voiced that inspired the creation of this separate thread) seems to be based on one specific problem. The potential problem is that removing spell casting classes from monsters that are often used as the primary villains in adventures will reduce the durability and usefulness of those monsters in that role. The secondary concern is "Without general purpose spellcasting, how are 4th edition dragons able to do all of the 'dragon-y' things they normally do outside of combat, such as scry, or trap and create their lairs.
takasi said:As I implied in my first post, and everyone seems to ignore...
Dragons have treasure.
Magic items are treasure.
Magic items can do things casters can do.
Why do dragons need to be casters?
Thats also a good pointjaer said:In that regard, we have no way of knowing if a dragon can a) use magic items at all or b) use magic items to duplicate the spell effects it no longer has because it isn't a caster. Simply saying a dragon has magic items as treasure in it's possession no longer implies it has access to magical good that can "do things casters can do."
Honestly, we don't even know what casters can do! There could be no Alarm spell anymore or things of the Move Earth, Stone Shape, or Fire Trap or other such things with which a dragon might have previously used to craft and protect it's lair.
FourthBear said:My primary concern here is the conflation of out-of-combat abilities and spellcasting. That mundane methods of creating traps, communicating with allies and otherwise working as a villain are being roundly rejected as impotent and ineffective if they don't involve the villain having direct spellcasting power. Is spellcasting power necessary for villains? If so, why do we even detail villains *without* spellcasting power? We should just give it to all villains. For that matter, we should give spellcasting power to all PCs, if they have any ambitions to running an organization and having a base.
As to the second point of worries about having difficulties in adding magical abilities to dragons, I don't see *how* 4e (or any edition) could make it difficult to add magical power to an enemy. If you want a dragon who can scry out opponents, just write that in its description when you create the enemy. What's to prevent you? If you want to give it the spellcasting power of a 10th level wizard, go ahead. Poof, it's done! And if you're worried about unbalancing the opponent, shouldn't you already have taken this into account before you decided to add the ability?
And how does the dragon keep contact with those agents and spies? With carrier pigeons? Or having them constantly go to and from his secret lair and hope that no one will wonder what they are doing there?
No. Sending and Message spells are the answer.
And according to WotC new Tier System, saving villages is "heroic" meaning suitable for heroes from level 1-10. So if dragons are only usable to threaten villages then they are de facto low level monsters as paragon PCs are supposed to go against greater threats.
Green Knight said:Dragons don't lair in populated areas, so unless the FBI's got the dragon under surveillance, no one's going to notice a couple of minions running about. Nevermind that there're numerous ways to avoid getting noticed. Secret passages, for instance. If you're going to go to the trouble of having a secret lair, then a secret lair with an exit far away from the lair is to be expected.
Having minions handy is a better answer. And if you're so hellbent on using Sending or Message spells, then hey, have a minion who can cast those spells.
As for minions, Kobolds are a prime choice. They practically worship dragons. They're small and stealthy, and they're also very skilled at building traps. Because of their size, they can squeeze into secret tunnels that're to small for most PC races, and their Darkvision allows them to see just fine in unlit tunnels. And to top it off, they make for talented Sorcerers. And there you have it. A perfect minion race. You can throw in Dragonborn, too, with 4E.
Dragons as "low level monsters"? You really think that's going to be the case?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.