EvolutionKB
First Post
Pushing you to the brink...
As The Lost catch their breath from the hard battle, they search the bodies of the undead for anything of value. Lorn focuses his senses on magical imprints and searches the area for auras. The wizard finds nothing, other than the potions that he already holds. While rummaging through the bones of the skeleton that Xandren had killed, Thormir comes upon a sack. It jingles with the sound of gold.
As they once again come together, The Lost still find the jungle quiet. The shadows of the ships on the sand seem more menacing, and a chill overcomes them, even with the rising heat of the coming day. The worst of the storm has passed, but some things have changed. The stream that ran down the beach is brown and murky. Pieces of wood and other debris have also appeared in the water. Rain still falls, the wind is nearly gone, but dim light still covers the beach.
The Lost are discussing the sleep schedule, but this place is a cruel mistress. All of the Lost notice a group of undead that limp their way out of the confines of ship hulls on the beach. This place is either testing their ability to overcome obstacles together or just trying to kill them...
[sblock=Stellan]Stellan also notices a very large bat, hanging from the branch of a nearby jungle tree. The bat seems to be watching them, and is definately a carnivore, capable of attacking humanoids. Also, the shifter's keen senses, notice what he first thinks is a log, washed from downstream. He then notices that it has eyes, and the rough "bark" is acutally the scales that belong to a crocodile.[/sblock]
[sblock=Lorn, Xandren, Thormir]The trio notices a large bat, hanging from the brach of a nearby jungle tree. The bat seems to be watching them, waiting for moment to strike[/sblock]
[sblock=Lorn]The bat is a shadowhunter bat, a native to the Shadowfell. It attacks by a flyby attack, with a sharp talon on it's tail and, moving away without provoking attacks from enemies. It likes to attack in dim light or darkness, where it has a damage advantage against enemies. Three of the undead are zombies, which grab foes and beat them into bloody messes. The fourth is also a zombie, but serves a different purpose. This one throws pieces of it's own rotting flesh at enemies, and can heal it's own wounds through regeneration, and explodes with necrotic energy upon it's death.[/sblock]
[sblock=All PCs]Place yourselves on the map, on the left side of the stream. Probably in the general area of the last encounter. Dim light is still here, so Lorn takes the penalities for fighting in it.[/sblock]
[sblock=SG and GaryH]Let me know how many surges you want to spend during the short rest[/sblock]
Init Round 1:
Xandren: 22
Stellan: 21
Hesh: 17
A: 16
Lorn: 10
B: 9
Corruption Corpse: 8
Thormir: 6
Zombie: 5
Lorn: 23/23 HS: 0/7(5) 1 AP
Xandren: 24/30 HS: 9/11(7) 1 AP
Stellan: 30/30 HS: 7/10(7) 1 AP
Hesh: 13/26 HS: 5/9(6) 2 AP-bloodied
Thormir: 32/32 1 THP HS: 5/11(8) 1 AP
Zombie(X11)
Zombie(X12)
Zombie(AB12)
C
B
A
As The Lost catch their breath from the hard battle, they search the bodies of the undead for anything of value. Lorn focuses his senses on magical imprints and searches the area for auras. The wizard finds nothing, other than the potions that he already holds. While rummaging through the bones of the skeleton that Xandren had killed, Thormir comes upon a sack. It jingles with the sound of gold.
As they once again come together, The Lost still find the jungle quiet. The shadows of the ships on the sand seem more menacing, and a chill overcomes them, even with the rising heat of the coming day. The worst of the storm has passed, but some things have changed. The stream that ran down the beach is brown and murky. Pieces of wood and other debris have also appeared in the water. Rain still falls, the wind is nearly gone, but dim light still covers the beach.
The Lost are discussing the sleep schedule, but this place is a cruel mistress. All of the Lost notice a group of undead that limp their way out of the confines of ship hulls on the beach. This place is either testing their ability to overcome obstacles together or just trying to kill them...
[sblock=Stellan]Stellan also notices a very large bat, hanging from the branch of a nearby jungle tree. The bat seems to be watching them, and is definately a carnivore, capable of attacking humanoids. Also, the shifter's keen senses, notice what he first thinks is a log, washed from downstream. He then notices that it has eyes, and the rough "bark" is acutally the scales that belong to a crocodile.[/sblock]
[sblock=Lorn, Xandren, Thormir]The trio notices a large bat, hanging from the brach of a nearby jungle tree. The bat seems to be watching them, waiting for moment to strike[/sblock]
[sblock=Lorn]The bat is a shadowhunter bat, a native to the Shadowfell. It attacks by a flyby attack, with a sharp talon on it's tail and, moving away without provoking attacks from enemies. It likes to attack in dim light or darkness, where it has a damage advantage against enemies. Three of the undead are zombies, which grab foes and beat them into bloody messes. The fourth is also a zombie, but serves a different purpose. This one throws pieces of it's own rotting flesh at enemies, and can heal it's own wounds through regeneration, and explodes with necrotic energy upon it's death.[/sblock]
[sblock=All PCs]Place yourselves on the map, on the left side of the stream. Probably in the general area of the last encounter. Dim light is still here, so Lorn takes the penalities for fighting in it.[/sblock]
[sblock=SG and GaryH]Let me know how many surges you want to spend during the short rest[/sblock]
Init Round 1:
Xandren: 22
Stellan: 21
Hesh: 17
A: 16
Lorn: 10
B: 9
Corruption Corpse: 8
Thormir: 6
Zombie: 5
Lorn: 23/23 HS: 0/7(5) 1 AP
Xandren: 24/30 HS: 9/11(7) 1 AP
Stellan: 30/30 HS: 7/10(7) 1 AP
Hesh: 13/26 HS: 5/9(6) 2 AP-bloodied
Thormir: 32/32 1 THP HS: 5/11(8) 1 AP
Zombie(X11)
Zombie(X12)
Zombie(AB12)
C
B
A
Attachments
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