If the goal is to have a play experience that feels something like REH Conan, or perhaps Arthurian legend, then it's not just about converting D&D modules (with their dungeons, treasure, etc) to a system with grittier combat.
On the other hand, the dungeon concept is very strong in Conan novels... and movies...If the goal is to have a play experience that feels something like REH Conan, or perhaps Arthurian legend, then it's not just about converting D&D modules (with their dungeons, treasure, etc) to a system with grittier combat.
My knowledge of the Conan movies is weak. I know the REH stories fairly well. Dungeons in the D&D sense aren't a big part of them. For instance, the action in The Tower of the Elephant is, in D&D terms, confined to a few rooms. In The Scarlet Citadel there is the giant snake, the hell plant and the encounter with the wizard who's name I temporarily forget, the pit with the ghost/spirit/floating thing, and the gibbering mouther.On the other hand, the dungeon concept is very strong in Conan novels... and movies...
My knowledge of the Conan movies is weak. I know the REH stories fairly well. Dungeons in the D&D sense aren't a big part of them. For instance, the action in The Tower of the Elephant is, in D&D terms, confined to a few rooms. In The Scarlet Citadel there is the giant snake, the hell plant and the encounter with the wizard who's name I temporarily forget, the pit with the ghost/spirit/floating thing, and the gibbering mouther.
I'm not 100% sure what you mean by "scope", but I would say this is about the focus and theme of the fiction. There is not a great focus on exploration in the stories I mentioned. To emulate them in a RPG, I'd be resolving an Escape or Search-type check and on a success or failure framing the appropriate situation in the dungeon. And also looking for some sort of buff when heroic/valorous action is undertaken (like rescuing Pelias the wizard).That’s more a question of story scope than anything else, really. Conan stories would usually fit into a single session of an rpg campaign.
Ahh... okay. Thank you for the clarification. Maybe it was the art work, but it just looked (at a glance) as if it was low fantasy. Thanks again.It is a love letter to Warhammer Fantasy Roleplay, which is mentioned up thread. IMO it would take some heavy rules modifications to fit the OP's stated goals.
Ahh... okay. Thank you for the clarification. Maybe it was the art work, but it just looked (at a glance) as if it was low fantasy. Thanks again.
Not really. It has powerful casters, and lots of overt magic.WFRP is a particular sort of ultra-gritty low fantasy.