NHBaggesen
First Post
I'm sure this has been discussed before, propably several times, but I was wondering if anybody else is bothered by the all the low level teleportation effects in 4E (Eldarin Fey Step and Warlock Misty Step as the most obvious).
First of all there is the flavor issues - Casually opening portals to other realms or going insubstantial are pretty blatant effects (At least for me), and it is hard to reflavor teleportation effects into something that fits a low magic setting (though I guess you can always ban the offenders).
But I also have a hard time understanding the availability of low level teleport from a gameplay perspective. Sure it is a cool special effect, but it seems to fly in the face of "error on the side of caution" philosophy that seems prevalent in 4E. Teleportation allows you to bypass a lot of obstacles such as chasms and high walls. You can even pass through windows, transparent forcefields, doors (if they have keyholes or other cracks). It even frees you from being restrained or immobilized so you can't be tied up, chained or held. Houdini would be green with envy. This would seem to invalidate a lot of Athletics and Thievery challenges, not to mentions combat options such as grabbing and wrestling. The ability to teleport when restrained also seems to be contrary to the descriptions of at least some of the effects such as Fey Step and Dimension Door, so it seems strange to have it by default.
Of course you can work around many of these issues, but considering how 'scared' everybody was of flight, teleportation seems a lot more problematic both in and out of combat.
First of all there is the flavor issues - Casually opening portals to other realms or going insubstantial are pretty blatant effects (At least for me), and it is hard to reflavor teleportation effects into something that fits a low magic setting (though I guess you can always ban the offenders).
But I also have a hard time understanding the availability of low level teleport from a gameplay perspective. Sure it is a cool special effect, but it seems to fly in the face of "error on the side of caution" philosophy that seems prevalent in 4E. Teleportation allows you to bypass a lot of obstacles such as chasms and high walls. You can even pass through windows, transparent forcefields, doors (if they have keyholes or other cracks). It even frees you from being restrained or immobilized so you can't be tied up, chained or held. Houdini would be green with envy. This would seem to invalidate a lot of Athletics and Thievery challenges, not to mentions combat options such as grabbing and wrestling. The ability to teleport when restrained also seems to be contrary to the descriptions of at least some of the effects such as Fey Step and Dimension Door, so it seems strange to have it by default.
Of course you can work around many of these issues, but considering how 'scared' everybody was of flight, teleportation seems a lot more problematic both in and out of combat.